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PixelUtilities configs in 4.0

PostPosted: 19 Sep 2015 21:17
by dx2
Hi guys,

Maybe I'm just really dumb :(

But is PixilUtilities fully integrated into 4.0.x? Our server world currently doesn't spawn any pixelutilities specific ores (ruby crystal sapphire etc) but the movetutors still ask for them in trades, I noticed in the pixelutilities mod cfg you can set the ore generation and tall grass generation options, but not in 4.0.x.

Will these features eventually be included in future updates or am I doing something horribly wrong :X

Thanks <3

PixelUtilities configs in 4.0

PostPosted: 19 Sep 2015 21:28
by Some Body
It was discovered that PU gems were not generating correctly. No word on whether they've been fixed yet.

Due to move tutors requiring them, I've taken a suggestion and added the gems to certain Pokémon drops in the next Pixelmon version.

PixelUtilities configs in 4.0

PostPosted: 19 Sep 2015 21:35
by dx2
Ah! Thank you so much for the quick reply, glad it isn't just me!

PixelUtilities configs in 4.0

PostPosted: 19 Sep 2015 22:04
by MoeBoy76
it is working fine in 4.0.7 but not the way i want, grass spawning is on my todo list but will take some time since Forge changed some stuff in 1.8 so i have to start from scratch

Re: PixelUtilities configs in 4.0

PostPosted: 20 Sep 2015 01:15
by dx2
Wait, if it's working are there specific settings I need to play with to get the ores? We've tried worldgenning a bunch and flying around in spec and never been able to find any :(