- 04 Mar 2014 08:37
#114709
Create a server, and let legends spawn normally. Then watch how quickly everyone has them. Even with legend spawning turned off, people still manage to find them occasionally. Now watch how no one uses any other pokemon but legends. Does this sound like a good server to you?
Now notice how no one shows up to server events because there is nothing worthwhile to reward the winners with because everyone has legends already. Now watch as your server goes offline because no one is willing donate for something that is worthless, as the more people have said legends, the less valuable they become.
While you're at it, allow players to craft rare candy so one or two guys can find a way to mass produce them and distribute them to everyone else on the server for cheap.
Every pokemon has strengths and weaknesses. Everyone knows legends have high base stats. Their weakness, however, is that they are overused and therefore terribly predictable.
Here's another idea: Create a team of all legends on Pokemonshowdown or Netbattle, and watch how quickly your team of legends gets owned by people using pokemon you probably think are weak and/or useless. It is hardly "Pay to Win" to offer legends for donations-- no more than it is "Pay to Win" to offer shinies or rare pokemon in general.
If you really want a legendary, consider donating to the server you play on. Servers aren't free. Ours, for instance, costs $110 USD every month to stay online, and it is a tremendous amount of work to maintain and keep everyone happy.
As for Gym Leader rules, talk to your server's owner about it. I realize they can get out of hand. I've seen rules like "No Snorlax," "No super effective hits" (seriously) if a player in a gym leader position makes these kinds of rules for their gym, they should be demoted-- but not used as a talking point against how the mod could be better.
https://discord.gg/BDZcvd9t72