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as for tutorials on modelling check out the model thread some good tutorials in there, but techne is hard to learn
shadowolf96236 wrote:the mod only uses techne models, which i believe is mac compatible i may be wrong tho, also no such luck with spawning, even mcedit filters won't work, well, maybe changing the chunks biome would effect the species that spawn but im not sure on that one.
as for tutorials on modelling check out the model thread some good tutorials in there, but techne is hard to learn
that a lie, for both things, mcedit filters do infact work, and techne isnt supported on mac
https://twitter.com/PyroBlock
http://www.patreon.com/user?u=294176
SPG wrote:Want a pokemon in game? Make it yourself
megabuilderman01 wrote:Okay, so how do I install MCedit? and how do I use it? And thank you! Is there some way for that or any modeling program to be mac compatible?
yes, by throwing it out and getting a windows : D
https://twitter.com/PyroBlock
http://www.patreon.com/user?u=294176
SPG wrote:Want a pokemon in game? Make it yourself
SPG wrote:this doesnt feel like your slandered of quality
megabuilderman01 wrote:So will mac moddeler model's work with pixelmon?
No clue, no one has tried it yet
https://twitter.com/PyroBlock
http://www.patreon.com/user?u=294176
SPG wrote:Want a pokemon in game? Make it yourself