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2 New Dungons

PostPosted: 27 Oct 2016 04:47
by smallerlp
I've been together with my friend Chaoscreeper27 dungeons built each one and they are very good we come from germany and live there but we still want to see the dungons in the mod. Fals the dungons are not good, we still have many other ideas. Image Image
Here are a link to the dropbox files there are more screens when you are intrest https://www.dropbox.com/sh/jz24fdfkl5pm ... VwWda?dl=0

Re: 2 New Dungons

PostPosted: 27 Oct 2016 06:08
by SKy2008
They definitely look interesting, especially the surreal desert one. However they might be too big (at least the mine one looks very large, the desert one might be okay). Structure generation causes more lag the bigger they are...

2 New Dungons

PostPosted: 27 Oct 2016 06:18
by smallerlp
ok a floating iland is that ok, also we two will build more dungeons and more but can they really go into the game them looks nice and how would it go ? We also have the pixelmon spawner set and the pokemon reingemacht and also bosse as well as legendere bosse with a spwanrate of 1%

2 New Dungons

PostPosted: 27 Oct 2016 06:49
by smallerlp
Can the dungeon be accepted in the desert?

Re: 2 New Dungons

PostPosted: 27 Oct 2016 12:07
by SKy2008
A developer has to decide about that. However they need a world file to be able to test it. Once you provide that they can start to decide. Don't expect an immediate answer however. Testing and discussing it takes time and optional features like these don't have the highest priority in development. Most likely they will ask you to adjust some features (no build is perfect ;) ).

2 New Dungons

PostPosted: 27 Oct 2016 12:13
by smallerlp
ok thanks :-)