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Clauncher & Clawitzer

PostPosted: 17 Jun 2017 15:35
by Blaycon
Hello!
Here are my models for Clauncher and Clawitzer.
It was a bit hard for me to model Clauncher with its legs stretched ("T-pose") so I'll reposition them once it is ready for approval.
Same as always, let me know if you see anything wrong and I'll correct it as soon as I can.

Update 1: Added Clawitzer.

Update 2: Fixed Clawitzer's texture and added shading.

Update 3: Fixed Clauncher's texture and added shading.

Update 4: Repositioned both models for animation.

Clauncher | Show

Clauncher by Blaycon on Sketchfab

Clawitzer | Show

Clawitzer by Blaycon on Sketchfab

Clauncher & Clawitzer

PostPosted: 18 Jun 2017 12:23
by azh2002ar
nice work

Re: Clauncher & Clawitzer

PostPosted: 18 Jun 2017 22:48
by Blaycon
I updated the original post with Clawitzer's model. It has been the toughest one to model so far and that comes with a few concerns. But the main one is the face count, which is pretty much 1k.
To me this pokémon represented 2 in 1 because of the massive claw, so 1k sounds reasonable to me, but is it really?
Please let me know what you think.

Also, I will be experimenting with shading on the textures of all 6 models I've posted so far, so expect updates on that matter.

Have a nice day guys!

Clauncher & Clawitzer

PostPosted: 19 Jun 2017 12:12
by SKyTheThunder
1k seems about appropriate for it's complexity considering the guidelines state around 500 for the simplest and up to 2k for the most complex.

The texture could use some more outlines and a few highlights/shading. Other than that - wow... You're good!

Re: Clauncher & Clawitzer

PostPosted: 20 Jun 2017 02:25
by Blaycon
Thank you SKy!

I updated Clawitzer's texture, added shading and the black stripes on the claw (I have no idea how I missed them before lol).

Next on my list is to add shading to Clauncher's texture as well.

I'll keep you guys updated.

Re: Clauncher & Clawitzer

PostPosted: 20 Jun 2017 04:30
by MrVioletRose
With how fast you work and how good your modeling is I think that it's safe to say that the modeling team's job just got a lot easier.

Re: Clauncher & Clawitzer

PostPosted: 20 Jun 2017 21:00
by Blaycon
Thanks for your kind comments!

Clauncher is now updated in texture too.

Re: Clauncher & Clawitzer

PostPosted: 23 Jun 2017 17:47
by LegacyVictini
I love it!

Re: Clauncher & Clawitzer

PostPosted: 24 Jun 2017 01:46
by MrVioletRose
I hope I'm not breaking any rules here by making a request from a volunteer. But I like your work, and I just wanna know if you would try some remodels from gen 1. You do really good work and some of the gen 1 models could use some love.

Re: Clauncher & Clawitzer

PostPosted: 24 Jun 2017 02:18
by Blaycon
I have no problem with it, I would need to finish the current ones of course, they still need a bit of work.
Can't promise anything though, I need clearance before I start with them, even if I'm a volunteer.
But if I do get the green light, you can bet I'll make them as fast as I can ;)