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Re: Kanto - Pokemon World 85% Done [DOWNLOAD NOW]

PostPosted: 07 Jan 2013 15:55
by Skylord_Nanbug
You must to use to watch episodes of the anime allot to see how to do it

Re: Kanto - Pokemon World 85% Done [DOWNLOAD NOW]

PostPosted: 07 Jan 2013 16:50
by Eisenbahn
Well, actually I've been searching on Google. :)

Re: Kanto - Pokemon World 85% Done [DOWNLOAD NOW]

PostPosted: 07 Jan 2013 17:42
by SPG
google is everyone friend

Re: Kanto - Pokemon World 85% Done [DOWNLOAD NOW]

PostPosted: 07 Jan 2013 17:45
by Yaseen
Google is a friend to most people* as me and google have Bing :p useless post ftw xD

Re: Kanto - Pokemon World 85% Done [DOWNLOAD NOW]

PostPosted: 07 Jan 2013 18:00
by Skylord_Nanbug
You use google everyday but I bet you dont know the colours :P (Also if people answer this they probly looked at google then answered xD)

Re: Kanto - Pokemon World 85% Done [DOWNLOAD NOW]

PostPosted: 07 Jan 2013 18:12
by Yaseen
Blue, Red, Yellow and Green I think

Re: Kanto - Pokemon World 85% Done [DOWNLOAD NOW]

PostPosted: 07 Jan 2013 18:21
by SPG
google actually uses the 3 primary colors minus green (minus green as in its not one of them)

Re: Kanto - Pokemon World 85% Done [DOWNLOAD NOW]

PostPosted: 15 Jan 2013 12:53
by Blaikie
Great map! Question: How do I go about restoring natural biomes outside of the map area "the wilderness". I believe it is in the middle of an ocean biome, but I would like travel out and get rid of the sheer sides. I tried using prune in MCEDIT, but as it's all in an ocean biome this won't and didn't work, or I am wrong?

Re: Kanto - Pokemon World 85% Done [DOWNLOAD NOW]

PostPosted: 15 Jan 2013 13:09
by Eisenbahn
You can try some world guardians to stop ppl from being outside the map and seeing those weird borders.

Re: Kanto - Pokemon World 85% Done [DOWNLOAD NOW]

PostPosted: 16 Jan 2013 11:38
by Blaikie
Eisenbahn wrote:You can try some world guardians to stop ppl from being outside the map and seeing those weird borders.


It's for a server, I would like to protect the towns and most of the map while allowing players to venture out further into the wilderness to do their own thing. Right now the only possible solution I see is to save the map as a schematic and then paste it onto a random map/seed using MCEDIt. Sorry I'm not clued up with map tools.