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Re: Request for Move sound effects

PostPosted: 03 Feb 2014 07:06
by Raven_knight
:shock: i got no word on the new one but maybe make the thunder sound effect more lightning like but most of the sound effect is great :D

Re: Request for Move sound effects

PostPosted: 07 Feb 2014 07:37
by SuchArceus
SPG or Mr.M please reply on this topic as someone has made some awesome sound effects.

Re: Request for Move sound effects

PostPosted: 08 Feb 2014 21:06
by ZeeCount
Scalade wrote:Thanks for the kind words :)

I've added more sounds to that playlist, link is here again: https://soundcloud.com/scalade/sets/pixelmon-move-sound-effects/s-mVXWp

:D


Thanks for showing us these. Unfortunately, we are wanting to take things in a more organic and natural sounding direction, and such these aren't quite what we had in mind.

Re: Request for Move sound effects

PostPosted: 09 Feb 2014 10:41
by Scalade
Excellent, thanks for confirming :) looking forward to hearing what the team comes up with.

Re: Request for Move sound effects

PostPosted: 25 Mar 2014 00:41
by Draakor
Why not take some of the existing Minecraft sounds and use those for some moves?
i.e. Grass_Breaking.ogg sound file for Vine Whip and Leaf Blade, Wolf_Howl.ogg for Howl and other stuff like that.

Re: Request for Move sound effects

PostPosted: 26 Mar 2014 00:01
by Burgy
That wouldn't work because there are so many moves and so little Minecraft sounds that fit each move. So it may work for some, but not all making it so sound effects would be sparratic and random.
And adding the same effect for a multitude of moved is also a no in my eyes because that's rarely a change from the bare bones no sound effects deal, there'd just be some unfit sound effects playing at all times.

Making our own effects seems the best way to go at this point.

Re: Request for Move sound effects

PostPosted: 02 Apr 2014 20:38
by Draakor
Burgy wrote:That wouldn't work because there are so many moves and so little Minecraft sounds that fit each move. So it may work for some, but not all making it so sound effects would be sparratic and random.
And adding the same effect for a multitude of moved is also a no in my eyes because that's rarely a change from the bare bones no sound effects deal, there'd just be some unfit sound effects playing at all times.

Making our own effects seems the best way to go at this point.

Good point.