Now, to show off the power of Effekseer, I have made a few sample animations my self. Most of the animations use textures that are 256x256, but we could lower it to 128x128 or 64x64 if we need to, again not sure how well Minecraft can handle these effects.
Flamethrower could look somewhat like this.
BubbleBeam.
Acid.
Razor Leaf, that was a fun one to make.
Okay, so Explosion/Self-Destruct might be a little too high in the particle count for Minecraft too handle. According to the counter in Effekseer it's over 16,000 particles at once being rendered in that animation. XD But you get an idea of what can be done with this program.
I look forward to hearing everyone's thoughts and suggestions on this idea as well as feedback. And if you would like to see me make more sample animations let me know what Move you want to see and I might do it if others want to see that same Move. :)