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By ItsaGlitch1
#208933 As most of you know, Generations 1-4 had a cool feature called the Safari Zone.

In the Safari Zone, you ran into Pokemon that you normally can't find anywhere else or hard to find Pokemon. There are multiple zones in the Safari Zone (you could set to different biomes in Minecraft) Where pokemon spawn in 1 zone, but not another.

The mechanics for encounters are you cannot use your own pokemon to battle it and your options for battle are Ball, Bait, Rock/Mud, Run.

- Ball throws one of the 30 Safari balls at the pokemon to try to catch it.
- Bait throws bait at the pokemon making it less likely to run away, but harder to catch.
- Rock/Mud throws a Rock or a ball of mud at the pokemon making it easier to catch, but has a higher chance to run away.
- Run is still the same, just running away from the encounter.

All pokemon encountered has a chance to run away if you aren't careful or lucky.
You only have 30 Safari Balls to use and can't use any other balls.
(Optional) You have a time limit before you are kicked out of the safari Zone
(Optional being in gen 4 and gen 2 remakes, the timer feature was taken out)

If this could be added into the mod (or at least a placeholder gui and items for it), Server owners can setup customized safari zones on their servers and have set pokemon spawn in there. Or if they wanted to, can disable natural pixelmon spawning and only allow spawning from the Pixelmon Spawner blocks.

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