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Changing the usage of the Pokédex completely

PostPosted: 11 Jul 2020 05:35
by fapdos123
I have quite a few features I would add or change to the Pokédex. I preffer making one single post instead of 9 for every single feature.

1) When a Pokémon changes its form when clicking the arrows, make the sprite also change. (For example, when Venusaur turns into its mega in the Pokédex, the sprite would also show as the sprite of the mega)

2) Making shinies only visible when you catch one. Like with any other Pokémon, you'd have to catch a shiny in order to be able to see a shiny in the Pokédex.

3) Only enabling alternative forms (like megas, pinks, alters, summer, etc) when you catch a specific Pokémon. This could be added to the previous point, but what I'm saying here is that when you catch a Lopunny you'd be able to see its Summer form but not its Shiny form.

4) Making the Pokédex say the evolution method for each Pokémon able to evolve.

5) Adding a filter for "Caught", "Seen" & "Unseen" Pokémon. This'll make the Pokédex easier to fill.

These features would make the Pokédex so much more fun to me at least.

Changing the usage of the Pokédex completely

PostPosted: 27 Jul 2020 19:05
by Hwk1901
Yup, would love that, all of it

Changing the usage of the Pokédex completely

PostPosted: 24 Sep 2020 11:48
by Waldie
It would also be able to use the pokedex during a battle

Re: Changing the usage of the Pokédex completely

PostPosted: 20 Dec 2020 11:14
by ArchAngel23
I like Waldies idea where you could use the pokedex during a battle, I think he/she actually suggested the feature but I couldn't find it anywhere ¦(

Re: Changing the usage of the Pokédex completely

PostPosted: 21 Dec 2020 17:40
by Mach
Honestly I think it'd be cool if you could level up the pokedex through catching pokemon. Like at first the only thing the pokedex does is act as a check list. But it gains new features every time you catch a certain amount of pokemon.

Features could include - showing if attacks effectiveness in battle, pokemon tracker (late game) biomes to find pokemon, etc.

Re: Changing the usage of the Pokédex completely

PostPosted: 27 Apr 2021 08:29
by KaideJong
I agree with all of this except for #3. I think you should only be able to see a Pokémon's form (be it regular, shiny or special texture) once you catch it, without exceptions. This could work better as a config setting though (where you'd be able to choose whether you need to have caught a Pokémon's form to see that form in the dex or not, etc).

Re: Changing the usage of the Pokédex completely

PostPosted: 25 Jan 2022 14:13
by TheSeptenary
Waldie wrote:It would also be able to use the pokedex during a battle

That could be interesting, though if i'm being honest i don't see myself ever using it

Re: Changing the usage of the Pokédex completely

PostPosted: 30 Jan 2022 14:15
by Mike5357
Definitely agree that these would all be great features! And yes I think only showing a form once its actually been discovered would be the best way to do that but a config option would appease both sides of the crowd

Re: Changing the usage of the Pokédex completely

PostPosted: 07 Aug 2022 18:49
by BluntDancer
Some good ideas. But what i would really want to see is a possibility to filter by biome.
Tabs of biomes and you can check what you are missing from that exact biome.

Re: Changing the usage of the Pokédex completely

PostPosted: 07 Sep 2022 11:29
by Adobniis
When Pokemon Legends Arceus came out, i was thinking the way of completing the pokedex in this opus would perfectly fit the Pixelmon Gameplay and since there is already a lot of updates related to Legends Arceus i though we would get the new pokedex as well.
I understand it might be kinda hard to code but that'd be a cool feature