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Moves and Held Items as Pokemon Specs

PostPosted: 09 Jul 2020 10:49
by Jond22
Currently it appears moves are random, and based on the Pokemon's level, when a player is /pokegive-en a Pokemon, or /pokebattle-ed. I think it would be useful if you could specify the moves of Pokemon in a command in a Pokemon Spec, such as "/pokegive Lucario Move1:SwordsDance", or just specified through the MoveID list.

It would be useful for certain features, like giving Pokemon with custom, unique, or egg moves as rewards or events, recreation for giving or battling Pokemon with specific moves, or ensuring Pokemon you encounter in story-mode content isn't able to kill itself with certain moves in its move pool (Uxie Memento, as an example).

Items would also be useful as a Pokemon Spec, also as rewards, events or recreation, such as giving a mythical Pokemon holding a golden bottle cap, like main game events. Or giving a player a Pokemon that is battle-ready with a Mega Stone, maybe in the format of /pokegive Lucario HeldItem:"pixelmon:lucarionite"

Re: Moves and Held Items as Pokemon Specs

PostPosted: 11 Jul 2020 10:43
by LordSamosa
There is a plugin that adds both of these specs https://github.com/Flashback083/FlashSpec/wiki

I'd say the specs aren't as needed as of right now, but would certainly be useful.