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By heinrich27
#204803 Heya,
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I've been working on Textures for the Window1 and Window2 and had to feel the pain of faces rendered which shouldn't be.

Short explaination of that Problem:
The face of a Glassblock next to another Glassblock is rendered trough the visible part (see image right)
Image the left is the normal minecraft glass, right is how the windows render!

How to fix: its a change in the block class (see site:

Would be nice to see that little line implemented in the next update - lets make the windows to what windows are!

heinrich27 ;)