- 06 Oct 2016 16:03
SKy2008 wrote:No, you're right. This isn't inspired by Skyrim. It's inspired by the Pokémon games, where you can't hurt humans at all.
The swords mainly exist because the sword is part of the vanilla tool set that just got ported to the Pixelmon materials, I'd say.
I'm not necessarily against damageable NPCs, but I don't think that feature is as necessary as you make it sound...
I think you missed the joke..You can't kill children in Skyrim. I know you can't in Pokemon, as it is aimed at a wider more innocent audience.
Nonetheless the feature is quite necessary. You would rather give regular users on a Minecraft server a creative mode item so they can cheat the game?..or would you rather let them kill off anything they don't want in the area they wish to build in. You forget that this mod is building Pokemon ontop of Minecraft. You still have to use Minecraft methods to obtain materials such as iron, gold, diamonds, evolutionary stones, gems, and bauxite. Again, why even add recipes for swords to the new ores if there aren't uses for them..It's called MINE-CRAFT for a reason is it not? I need this fix.
I can find alternatives to accomplish this same goal. I know pixelmon is probably using event handlers to cancel damage towards the various npcs. I bet I can find a mod or something to get the job done, or even make one myself. But I respect this mod, and would love to see them make an effort to make this mod as server friendly as possible without the need of other mods or plugins. Thanks. I care about this mod a lot, I report constant bugs, and I even put in a request to join the developer team for reasons like these..but yeah I think that me being some random developer is probably the reason I haven't heard back. Which is fine, I'll earn my keep and help out in other ways, and I will continue to support the mod.
Geodude671 wrote:Why does Jimmy even have an intrusive trader NPC? They don't spawn naturally; you need a creative item to spawn them in.
WRONG! Wrong wrong wrong wrong wrong...did I mention wrong? The traders spawn the most instead of other trainers, and I even upped the spawn of npcs in order to remedy this...it only made it worse. I want to have players choose where they want to set up bases/gyms or whatever they want in peace without them having to deal with traders at every tree stump in the areas they want to build. Once again, I rest my case.