10X10
Any more then that shouldn't be ok, try going at least 6x6 or something along those lines for the head. You'll know if your model is too high res if it's more significantly refined then the sphere shown. If you compare your models poly count to the sphere, you can see the HUGE difference.
10X10
Any more then that shouldn't be ok, try going at least 6x6 or something along those lines for the head. You'll know if your model is too high res if it's more significantly refined then the sphere shown. If you compare your models poly count to the sphere, you can see the HUGE difference.
ZachAttack107 wrote:This is a quick fix and a bit of color no done yet. Please leave more feedback thank you!!!
The model is still way too high poly there. You need to make the model make the model have a 10 x 10 poly count like lugiabeast said.
and my name isn't Lugiamaster :p
ZachAttack107 wrote:Thank you for all of you help hope this is what you were looking for and if it is wrong tell me how to do it please. Thank you!!!
Try watching some blender texture tutorials on YouTube.
P.S. I will be doing the evolutions I am currently working on vanillish.