Aria Forme
Pirouette Forme
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JamieS1211 wrote:Aria form could you put faces between those strands of hair and split the vertices between so they are separate. That will allow them so to be parted and move slightly more fluidly when it is being animated. We can glue it all back together with the weight painting if we don't want it parted but it would give another option.
Also it looks like it has weird geometry on the inside of the upper leg. Not sure if that is just a shading issue tho.
TheGoldenSnake wrote:Really nice job! I'm just wondering though, Because the arm is in the Aria forms hair, would it be harder to animate? I'm just wondering because I'm not an animator or modeler. Sorry if it's just a stupid question...
SPG wrote:Want a pokemon in game? Make it yourself
JamieS1211 wrote:Am I a moron?
Actually don't answer that.
Also you would have to change the model to fuse the meshes. The moron would have to assign the hair and arms to the same bone via the weight painting.
SPG wrote:Want a pokemon in game? Make it yourself
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