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By TheBootyEdition
#143532 This is a very good model, I would recommend cleaning up the geo meaning don't use triangles.. make'em squares. Also question, what modeling program do you use? I'll teach you how to fix the lighting issues. Also i'll help ya out if you need and texturing advice
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By SPG
#143534
TheBootyEdition wrote:This is a very good model, I would recommend cleaning up the geo meaning don't use triangles.. make'em squares. Also question, what modeling program do you use? I'll teach you how to fix the lighting issues. Also i'll help ya out if you need and texturing advice

not like it matters, they get turned into triangles anyways
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By TheBootyEdition
#143548
SPG wrote:not like it matters, they get turned into triangles anyways


Actually it does matter, quads deform better when animating and once its animated then its triangulated. And quads are preferred way of modeling.

I'll help you with textures after you fix up the model.
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By Rtiger_Ninjart
#143639
TheBootyEdition wrote:
SPG wrote:not like it matters, they get turned into triangles anyways


Actually it does matter, quads deform better when animating and once its animated then its triangulated. And quads are preferred way of modeling.

I'll help you with textures after you fix up the model.


I removed a lot of the triangles.
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