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By mclovinislegit
#101531 Maybe put the arms at a straightened angle facing the front?
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By karrybird
gilbert12888 wrote:That is a pose. I do it in a generic pose so it can be animated.

they still shouldn't be perfectly straight like they are. the only reason they would need that is if it was being rigged. you still need to angle them foreward so it doesn't look so robotic. just not as posed as in the art.
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By Pokenerd8
#101542 lol but the arms look like noodles :3

Might try expanding outward where his arms meet his body
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By Zilcor
#102293 Quite an amazing model Gilbert! Can't wait to see this ingame!