StopherSylvia wrote:Did u mark a seem and unwrap? Just unwrap? Used weight paint? Slapped a texture to it in the properties window? I need to know your process.I unwrapped the cylinder piece by piece (without seams), but for the balls I used the "Project from view" unwrap option. Weight paint? Not sure of what that is, but after unwrapping a mesh completely, I chose "Export UV Layout". After unwrapping the model completely, I opened all of the texture maps in Paint.NET and copy-pasted all of the outlines of the meshes into one texturemap. After some crayon work, I saved it and slapped it back into Blender. I didn't use the properties window for this, I just used the UV/Image Editor window and applied the new texture to all of the unwrappings.
Hope I elaborated enough.