Anyway, the only member of Snorunt's evolution line that I currently have done is, well, Snorunt.
https://dl.dropboxusercontent.com/u/255 ... norunt.png
I hope this works out!
SPG wrote:Want a pokemon in game? Make it yourself
if(verts.size() == 4)
{
tessellator.startDrawingQuads();
}
else if(verts.size() == 3)
{
tessellator.startDrawing(GL11.GL_TRIANGLES);
}
else
{
tessellator.startDrawing(GL11.GL_POLYGON); //Not sure when you would even want anything other than 3 or 4, but oh well, it's there.
}
SPG wrote:Want a pokemon in game? Make it yourself
SPG wrote:Want a pokemon in game? Make it yourself
zorakirby wrote:GAAAAASSSSSPPPPPP!!!!!!
I GOT IT!
Cubemapping!
I had a SINGLE variable wrong!
2 and a half days!
.... If only i had checked the value of GL13.GL_TEXTURE_CUBE_MAP_NEGATIVE_X sooner, I would have realized the loop was starting at the wrong place, therefore, one side of the cubemap wasn't getting applied, so I guess OpenGL just handles it by using a completely white cubemap.
Nevertheless, I and (assuming this gets implemented) everyone making models for pixelmon now have access to simulated reflections via textures! yay!
I will model Glalie now, and use my cubemap on it.
SPG wrote:Want a pokemon in game? Make it yourself
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