I'm not exactly sure how they can be fixed since i've never really done it myself, but i'm sure there are some helpful tutorials out there.
nice model by the way, i'd say it's just about done.
karrybird wrote:The reason the parts under the chin and feet look completely black in the preview is because the normals are messed up i believe. In game it looks really weird, i'm sure you've seen crobat or blissey?
I'm not exactly sure how they can be fixed since i've never really done it myself, but i'm sure there are some helpful tutorials out there.
nice model by the way, i'd say it's just about done.
DarkMoon wrote:The neck is to long I also suggest bringing down the size.
Arsonist wrote:First is the shape of the head. While your model has an elongated sort of egg-on-it's-side shape to it, Mawile's head in x and y is more rounded, and plump, with the mouth being extruded a bit.
The hair...ribbon...things on the x and y model are more down and forward on the head, while the same geometry on your model is closer to the base of the appendage thing with the teeth, and are oriented in a different way.
Now for the eyes. I don't dislike the eyes much at all, and when/if you fix the shape of the head it's eyes should fix themselves a bit too. The other issue i have with the eyes is the location of it's irises. As it is, each eye is basically looking 45* in their respective directions. I'm not entirely sure how it's going to be oriented in-game, but it's going to either be looking forward, or backward. Likely forward for regular movement and backward for battle at some point in the future. For now i'd just move the irises toward the front of the eyes to make it look more like it's looking forward.
Now the arms. The arms, to me, are the biggest issue with the model. In x and y the arms on Mawile are much wider, but with the same thickness as yours, while yours maintain a much more uniform width.
Now the legs. Not a huge issue, i just don't like it's butt. It's far too pronounced. Also the leggings are more sloped in the x and y model.
As with all of my critiques, ever, they're suggestions, not mandatory. You don't need to listen to me, but i wouldn't post all of this if i didn't think it's exactly what the model needs.
Arsonist wrote:Looks much better! Now i think the arms might be just a touch too long, then i think it's ready for approval
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