- 28 Mar 2014 19:20
#119406
karrybird wrote:Arsonist wrote:If you know how to use it properly it's what you should pay MOST attention to.
The reason the art is a bad reference is the fact that you would only get to see one angle, no dimensions, no alternate angles to get the shapes right. The artwork is good for referencing some things, but you should not rely on it entirely when making something in 3d.
I never said to base it entirely on the official artwork, I said it's what you should pay most attention to, and it really is. Unless you have access to pokedex 3d pro, in which case you need no other reference. Otherwise you're relying on the work of other 3d modelers like ourselves who rely on the official artwork and sometimes have some pretty glaring mistakes in their models. Using those models as reference you run a serious risk of adding their mistakes to yours.
The official art is the best reference for MOST aspects of the model. The few aspects you can't get from the art you should look elsewhere for, obviously, but it's a horrible mistake to discount the official art and say it's bad reference. It's what you should be working to emulate, not the version that some artist at Genius Sonority made in a few hours.
SPG wrote:plus, when they use official art work for a reference, *an artist gives them several angles, we may have official artwork, but we dont have multiple angles like an actual game developer
Fixed.
And this much is true. But it's still that artist's view of the pokemon from the official artwork. A particularly skilled artist, yes, but still not the official word on what the pokemon should look like. At this point the official art is being filtered though 2 other artists before it gets to you.