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Azumarill [Maya]

PostPosted: 26 Jul 2013 22:28
by Josecami
I still need to learn how to texture in Maya. I promise that the next model Im gonna make its going to be more hard than the others Mr.M :U

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EDIT: Bent one ear

Any feedback?

Re: Azumarill [Maya]

PostPosted: 26 Jul 2013 22:33
by emerald_ice
I love it so far- I bet i'd love it more if it were texture'd.

Re: Azumarill [Maya]

PostPosted: 26 Jul 2013 22:49
by Josecami
Thanks Emerald :) First I need to learn how to texture XD

Re: Azumarill [Maya]

PostPosted: 27 Jul 2013 05:57
by Sundial_MC
Ok. Josecami, the problem with your models are that you use maya like techne.
You gotta bend, move, scale and stuff to vertexes and sides and make a nice shape, instead of sticking primitives together, see what I mean?

Re: Azumarill [Maya]

PostPosted: 27 Jul 2013 06:07
by MrMasochism
sundial is completely on the money. I guess you could make a whole lot of pokemon out of a lot of shapes stuck together but they will always just look like a bunch of shapes stuck together rather than something really good. Have a look at a few of the other maya models around and you'll see quickly the difference

Re: Azumarill [Maya]

PostPosted: 27 Jul 2013 09:57
by Css1234567890123
What MrM and Sundial said has already been addressed, so I won't say that. But the tail is bothering me really bad, it just seems way to spiky.

Re: Azumarill [Maya]

PostPosted: 27 Jul 2013 13:07
by Josecami
MrMasochism wrote:sundial is completely on the money. I guess you could make a whole lot of pokemon out of a lot of shapes stuck together but they will always just look like a bunch of shapes stuck together rather than something really good. Have a look at a few of the other maya models around and you'll see quickly the difference


Thanks Mr.M and sorry for being so lazy, I just got Maya two days ago, and I made those models just to practice. Now that Im more familiar with Maya Im making models more complex.
Tyrogue

Re: Azumarill [Maya]

PostPosted: 27 Jul 2013 13:18
by Sundial_MC
Hm, so making Tyrogue next?

Re: Azumarill [Maya]

PostPosted: 27 Jul 2013 13:34
by Josecami
Yeah Im doing it now, and its not like this one

Re: Azumarill [Maya]

PostPosted: 27 Jul 2013 13:36
by ryancpexpert
Can't wait to see it modeled, looks great so far!