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Re: Steelix

PostPosted: 26 Jul 2013 19:18
by SPG
its hard to explain how we really want it, i would just say make it low poly, just not low poly it looks bad, like um.... well we dont have any true examples of this... i guess blastoise would be a good example, thats low poly, and you can tell what it is, compair it to gengar in game, its very similar

Re: Steelix

PostPosted: 26 Jul 2013 19:33
by StopherSylvia
SPG wrote:its hard to explain how we really want it, i would just say make it low poly, just not low poly it looks bad, like um.... well we dont have any true examples of this... i guess blastoise would be a good example, thats low poly, and you can tell what it is, compair it to gengar in game, its very similar

Ok I'll keep changing it I did a few touch ups, nut I'm not at my computer right now, compared to the latest image, do I need to tone it down or is it fine, if so can I add more

Re: Steelix

PostPosted: 26 Jul 2013 20:47
by SPG
StopherSylvia wrote:
SPG wrote:its hard to explain how we really want it, i would just say make it low poly, just not low poly it looks bad, like um.... well we dont have any true examples of this... i guess blastoise would be a good example, thats low poly, and you can tell what it is, compair it to gengar in game, its very similar

Ok I'll keep changing it I did a few touch ups, nut I'm not at my computer right now, compared to the latest image, do I need to tone it down or is it fine, if so can I add more

you changed the mesh type so the lighting makes it kind of hard to see what is going on without a highlight

Re: Steelix

PostPosted: 26 Jul 2013 20:51
by StopherSylvia
SPG wrote:
StopherSylvia wrote:
SPG wrote:its hard to explain how we really want it, i would just say make it low poly, just not low poly it looks bad, like um.... well we dont have any true examples of this... i guess blastoise would be a good example, thats low poly, and you can tell what it is, compair it to gengar in game, its very similar

Ok I'll keep changing it I did a few touch ups, nut I'm not at my computer right now, compared to the latest image, do I need to tone it down or is it fine, if so can I add more

you changed the mesh type so the lighting makes it kind of hard to see what is going on without a highlight

Need More Lighting or less?

Re: Steelix

PostPosted: 26 Jul 2013 21:24
by SPG
StopherSylvia wrote:Need More Lighting or less?

i just need the highlight of the model so i can see where the edges are lol, lighting is that big of a deal as long as i have that

Re: Steelix

PostPosted: 26 Jul 2013 22:55
by StopherSylvia
SPG wrote:
StopherSylvia wrote:Need More Lighting or less?

i just need the highlight of the model so i can see where the edges are lol, lighting is that big of a deal as long as i have that

I'm away from my computer for a little awhile

Re: Steelix

PostPosted: 27 Jul 2013 01:47
by StopherSylvia
SPG wrote:i just need the highlight of the model so i can see where the edges are lol, lighting is that big of a deal as long as i have that

I smoothed out the transition from the bumbs on the top of his head to the rest, flattened out the top of his head, and now he is highlighted hope that is what you wanted
Image
Moved Eyes, Jaw spike, Jaw line, various graphic glitches fixed:
Image

Re: Steelix

PostPosted: 27 Jul 2013 09:06
by Rai535
I really did like the S shape, it look more professional and not to much like the current onix. :)

Re: Steelix

PostPosted: 27 Jul 2013 09:14
by Blaze150
Rai the coders put that in the game later models should always be made in a neutral position that way it is much easier for the coders to make the animation

Re: Steelix

PostPosted: 27 Jul 2013 10:01
by Css1234567890123
Rai535 wrote:I really did like the S shape, it look more professional and not to much like the current onix. :)


They have to be like that for the coders to animate it, and a Steelix without animation will not look good at all.