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Re: Raikou, Entei, and now Suicune

PostPosted: 05 May 2013 18:44
by Ewcongogamer
I think if I do the 3D clouds/hair mane it would fix the neck issue/head issue. The legs I believe are ok since they are entierly the same as Entei and Raikou but thinner and better angled for how suicune has its legs positioned :)

Re: Raikou, Entei, and now Suicune

PostPosted: 06 May 2013 21:21
by Ewcongogamer
To also address the eyes, I pretty much used the actually released eyes from pics. (trust me on how great they look now compared to before :) ) Updated Suicune with a block mane with looks to me SOOO much better :) and it is more my style. Now I get to start on my challenge project which I will start a new thread on since this is getting big.

Re: Raikou, Entei, and now Suicune

PostPosted: 06 May 2013 21:29
by Jumpyporcupine
You did pretty good on that suicune! After this you should work on some one gens!

Re: Raikou, Entei, and now Suicune

PostPosted: 06 May 2013 21:49
by Ewcongogamer
Any suggestions? I'm not a big fan of any the remainders....thats why I've been working on Gen 2 :)

Re: Raikou, Entei, and now Suicune

PostPosted: 06 May 2013 21:53
by KuryoZT
Ok, I'm sorry if I sound pushy here, but if you prefer that way of a mane, I'll surrender.
But I still think the beginning, near the head, should be larger, and overall longer mane.
Because if you look here Image
you can see the mane goes on a little after the body, and also down it's shoulders.

Re: Raikou, Entei, and now Suicune

PostPosted: 07 May 2013 00:36
by Tsev92
I don't model (I have tried... those poor, poor, pokemans) but I thought that each part of the model needed to be specifically labeled for animating purposes? In your screenshots I just see Shape1, Shape2, etc... I see they are in a folder, but I don't think that is good enough for the animators.... just throwing that out there!

Re: Raikou, Entei, and now Suicune

PostPosted: 07 May 2013 07:03
by karrybird
Tsev92 wrote:I don't model (I have tried... those poor, poor, pokemans) but I thought that each part of the model needed to be specifically labeled for animating purposes? In your screenshots I just see Shape1, Shape2, etc... I see they are in a folder, but I don't think that is good enough for the animators.... just throwing that out there!

you are absolutely right! each part needs to be named something different.

Re: Raikou, Entei, and now Suicune

PostPosted: 07 May 2013 08:07
by Ewcongogamer
For me that is cosmetic to do when I submit the model for approval which I know I cant do til Gen 1 is done, don't worry I will name the parts. I'll see about making the mane a bit longer.

Re: Raikou, Entei, and now Suicune

PostPosted: 10 May 2013 08:44
by Zephiloph
Entei looks a bit weird, but I like suicune

Re: Raikou, Entei, and now Suicune

PostPosted: 12 May 2013 00:55
by Hypnose
These are looking very good.~ Still needs a little work but you are doing an excellent job. Much better than last time I dropped by. :)