By Cynark
#46842 Well here it is:
http://imgur.com/a/TPI0R

UPDATE: http://imgur.com/a/C8seC

As you can see its very blocky, My main question is, if i was to make it HUGE in techne, is it possible for the scale to be manipulated to make it remoraid sized? or should i use the GIScale tools in techne?

Also this would allow me to do a proper texture, instead of this pixelated version.

Thanks in advance.

By Cynark
#46970 Ok, revised it, added a higher resolution texture.

http://imgur.com/a/yQTeN

Another question, how does transparency work? can i have say the surrounding area of the remoraid tail be invisible without causing the same graphical glitch it causes in techne?
By karrybird
#46998
Cynark wrote:Ok, revised it, added a higher resolution texture.

http://imgur.com/a/yQTeN

Another question, how does transparency work? can i have say the surrounding area of the remoraid tail be invisible without causing the same graphical glitch it causes in techne?

i can't really tell from the pics you have, but i'm gonna say this anyway, you can't make the tail 0 in width, it needs to be 1 wide. just treat it like a flat block and erase the rest of it.
By Cynark
#47003
karrybird wrote:
Cynark wrote:Ok, revised it, added a higher resolution texture.

http://imgur.com/a/yQTeN

Another question, how does transparency work? can i have say the surrounding area of the remoraid tail be invisible without causing the same graphical glitch it causes in techne?

i can't really tell from the pics you have, but i'm gonna say this anyway, you can't make the tail 0 in width, it needs to be 1 wide. just treat it like a flat block and erase the rest of it.


Yeah i think thats what i mean, see in techne, when you look at the model through the transparent parts of the cubes the rest of the model is invisible, that wont happen in game will it?
User avatar
By Tom_X
#47006 I'm actually amazed Karry didn't say it, but black lines contrast too much with the rest of the texture, in my opinion. Maybe a lighter color would be nicer. Also, there are two lines in the mouth, and there should be one, so working those minor issues can improve the model a lot. Other than that, the model looks good to me. Great job!
And no, if I got that right, it won't happen in game, it's just a techne bug
By Cynark
#47065
Tom_X wrote:I'm actually amazed Karry didn't say it, but black lines contrast too much with the rest of the texture, in my opinion. Maybe a lighter color would be nicer. Also, there are two lines in the mouth, and there should be one, so working those minor issues can improve the model a lot. Other than that, the model looks good to me. Great job!
And no, if I got that right, it won't happen in game, it's just a techne bug


Ok, softer lines, fixed mouth, here we go: http://imgur.com/a/C8seC
By karrybird
#47070
Tom_X wrote:I'm actually amazed Karry didn't say it, but black lines contrast too much with the rest of the texture, in my opinion. Maybe a lighter color would be nicer. Also, there are two lines in the mouth, and there should be one, so working those minor issues can improve the model a lot. Other than that, the model looks good to me. Great job!
And no, if I got that right, it won't happen in game, it's just a techne bug

i'm amazed i didn't say it either, but yeah, you are right.
i guess i just wasn't really in full on critique mode though, haha
JOIN THE TEAM