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Quilava

PostPosted: 16 May 2013 15:50
by MegamanBlue9
Image

I can't make realistic fire because i'm not good at shading.
And it already has noise.

Next Model i'm working will be Typhlosion

Re: Quilava

PostPosted: 16 May 2013 15:58
by GiantVegeta
AWSOME

Re: Quilava

PostPosted: 16 May 2013 16:08
by Jack_Attack12
Sorry, but you have to try with the flames. Cuz typhlosion wont look the best with they kind of flames.

Re: Quilava

PostPosted: 16 May 2013 16:17
by MegamanBlue9
Then please people, Show me how to make realistic flames

Re: Quilava

PostPosted: 16 May 2013 16:20
by Ewcongogamer
You should post your part of the texture with the fire on texture help so someone can give you some help. Or you could even try to cut and paste some fire and have fun with it.

Re: Quilava

PostPosted: 16 May 2013 16:40
by Jack_Attack12
Blend the colors. You are using too big of a jump between colors. Try making it more gradual!

Re: Quilava

PostPosted: 16 May 2013 16:41
by MegamanBlue9
Here you go Image

Re: Quilava

PostPosted: 16 May 2013 16:45
by Jack_Attack12
Use more colors :P not only 4. use yellow, then a tiny (TINY) bit oranger, then a tiny bit more orange, a tiny bit more and when it gets orange, start red. So i would start this closer to the bottom of the flames.

But apart from the flames, the model is amazing! simple but amazing!

Re: Quilava

PostPosted: 16 May 2013 19:50
by SPG
Not going to lie, i like the cartoony flames more, why? Look at the damn pokemon, he made the flames how they are ment to be made, so you guys, get of of it and help him improve the model, not mindless details

Re: Quilava

PostPosted: 16 May 2013 22:33
by Jephon
I guess it depends on which sprite you look at. (I don't like pulling sprites but.. whatever)

Image
Image

One it is obviously a furiously hot flaming fire and the other is a more comical cartoony burn..

Either way, these small sprites have more colors in the flame than this one does.

The model shown just doesnt show the fire the same as either of these sprites.