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Natu, I'll remake this later.
Posted:
10 May 2013 13:36
by Sundial_MC
First Pokemon of my psychic Pokemon modelling roll.
Natu, finally done
UPDATE 1UPDATE 2UPDATE 3
Re: Natu - Untextured
Posted:
10 May 2013 13:36
by Windjoe
Looks awesome so far, Looking foward to see the texture xD
Re: Natu - Untextured
Posted:
10 May 2013 13:43
by SubGenesis
So far basically perfect
I hope your going to do xatu, cause these are one of my favourite pokemon evolutions
Re: Natu - Untextured
Posted:
10 May 2013 13:47
by Sundial_MC
SubGenesis wrote:So far basically perfect
I hope your going to do xatu, cause these are one of my favourite pokemon evolutions
Well, why, of course I will!
Re: Natu - Untextured
Posted:
10 May 2013 13:51
by SubGenesis
Sundial_MC wrote:SubGenesis wrote:So far basically perfect
I hope your going to do xatu, cause these are one of my favourite pokemon evolutions
Well, why, of course I will!
That was the right choice
Re: Natu - Untextured
Posted:
10 May 2013 14:19
by charmander
It's remarkable!
Re: Natu - Untextured
Posted:
10 May 2013 14:22
by Josecami
Awesome I cant wait to see it with texture! Good job!
Re: Natu - Untextured
Posted:
10 May 2013 14:24
by jeremy58589721
how did you make some of the blocks on natu smaller than the grid? the grid is abunch of 1x1 with it being a 16x16 square but it looks like some of your blocks on natu seem to be half and even a 3/4 the size of the 1x1 grid
Re: Natu - Untextured
Posted:
10 May 2013 14:34
by Ewcongogamer
When you set block positions you can use decimal postitions so you could set a block to 0.5, 1.2, 4.1; same thing for when setting the rotations points using the offset.
Re: Natu - Untextured
Posted:
10 May 2013 14:51
by jeremy58589721
Ewcongogamer wrote:When you set block positions you can use decimal postitions so you could set a block to 0.5, 1.2, 4.1; same thing for when setting the rotations points using the offset.
omg that woulda made my life easier when i was trying to model a pixelmon lol good to know tho.. thanks for the info
i might actually try to make model again now that i know this