I make Sig Banners, take a look. ^^ http://www.pixelmonmod.com/forum/viewtopic.php?f=9&t=3064
Nxtech wrote:I really think that the first texture will stick out too much in minecraft. it looks great in whatever modelling program that is (maya/3dsmax?) but having an actual high resolution texture map will both lag some peoples games who have low video memory and also look out of place.
maya, and thats a very odd argument (having a big texture map) because high rez textures already have bigger maps then what im using lol
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SPG wrote:Want a pokemon in game? Make it yourself
Nxtech wrote:I didn't mean like ultra hd crysis 3 texture size i just meant that (I assume) its much larger than normal minecraft textures and so I worry that having too many of these on screen at any given time could cause out of memory crashes similar to what happens if you try and load up a 512x512 texture pack without at least 1.5gb of video memory which only high end graphics cards have. I know its not actually 512x512 but I also know minecraft doesn't handle high memory usage very well and it could cause some problems. For example, my computer can play bf3 with max texture resolution which is VERY high res but it can't handle a 512x512 texture pack because minecraft implodes
this is true, but a few things, with out a decently sized texture map, most models look bad, including this one, and 90% of models in this have "hd" textures so, it is a bit late for that, but believe me i understand where you are going with this
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SPG wrote:Want a pokemon in game? Make it yourself
I make Sig Banners, take a look. ^^ http://www.pixelmonmod.com/forum/viewtopic.php?f=9&t=3064
That being said, for the new model, I largely prefer the less textured look.