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New Marill!

PostPosted: 27 Mar 2013 21:45
by Jumpyporcupine
Here's my marill! I tried my best, and was my first experience with techne. I wasn't sure how to put more detail in the texture without ruining it. And I wish I would've used rotated blocks on the body but couldn't get those either. Criticism will be helpful!
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Re: First model - Marill

PostPosted: 27 Mar 2013 21:47
by SPG
start over and make it MUCH bigger so you have far more room to work with, right now, you cant improve this much with how little work room you have given yourself sir

Re: First model - Marill

PostPosted: 27 Mar 2013 21:54
by Jumpyporcupine
SPG wrote:start over and make it MUCH bigger so you have far more room to work with, right now, you cant improve this much with how little work room you have given yourself sir

Your telling me I can make him huge on techne, and marill will still be the little water mouse in the game?

Re: First model - Marill

PostPosted: 27 Mar 2013 21:57
by karrybird
Jumpyporcupine wrote:
SPG wrote:start over and make it MUCH bigger so you have far more room to work with, right now, you cant improve this much with how little work room you have given yourself sir

Your telling me I can make him huge on techne, and marill will still be the little water mouse in the game?

yes

Re: First model - Marill

PostPosted: 27 Mar 2013 22:02
by SPG
Jumpyporcupine wrote:
SPG wrote:start over and make it MUCH bigger so you have far more room to work with, right now, you cant improve this much with how little work room you have given yourself sir

Your telling me I can make him huge on techne, and marill will still be the little water mouse in the game?

yup, the magic or numbers in code is a magical thing

Re: First model - Marill

PostPosted: 28 Mar 2013 03:27
by Jack_Attack12
When you do start over. Dont make his ear a block try curving them with the texture. Hd too.

Re: Marill UPDATE 2.8

PostPosted: 31 Mar 2013 23:29
by zero_breaker
The body should curve in the belly, and as Jack said, use 0-block thick cubes and texture for the ears. Other than that, good job! I see much improvement from the old one.

Re: Marill UPDATE 2.8

PostPosted: 01 Apr 2013 00:05
by Zariu
well, you're starting to get the idea ^^ it has improved a lot from your first one. Marill should be round front and back, however. I'd also suggest bigger eyes and more of a smile, Marill should look completely adorable. I'd suggest looking at Karry's Eevee and such for ideas on how to make insanely cute eyes. To pull that off, you should make the texture HD if it isn't, or probably make the texture bigger if it already is HD. The feet also look a bit big to me personally... and rotated blocks would be better if you can figure them out.

Keep going and you'll make an awesome model ^^

Re: Marill UPDATE 2.8

PostPosted: 01 Apr 2013 01:54
by karrybird
looks much better than before.
but yes, marill is supposed to be a little floaty ball, he's way too flat here.
the hands and feet should be much smaller and stumpier. and the tail needs to be zigzagier.
and i dunno, the ears look a little square don'tcha think?
i'd also suggest using blocks on the sides of the body to add to the "roundness".

also, as i have said countless times before, black is the devil's color and should never be used in a model. it just doesn't look right in almost all cases.
but i do appreciate that you lightened up the colors, the way they are now looks really nice. :)

Re: Marill UPDATE 2.8

PostPosted: 03 Apr 2013 10:46
by KuryoZT
This marill is too cute to be in-game, damn it is