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Forretress

PostPosted: 23 Oct 2014 12:54
by Nova Spartan
So, we already have Gilbert's Pineco model so someone needed to make Forretress to get this line out of the way, so I did.

Texture is by: TheBootyEdition


Forretress (Pixelmon) by Nova Spartan on Sketchfab

Forretress

PostPosted: 23 Oct 2014 14:49
by SPG
http://gyazo.com/400e590d4709a2755ef3caf84acdb3e5
did austin put the black circles where the cannons are? because they sink into the body

Re: Forretress

PostPosted: 23 Oct 2014 15:01
by Nova Spartan
SPG wrote:http://gyazo.com/400e590d4709a2755ef3caf84acdb3e5
did austin put the black circles where the cannons are? because they sink into the body
Nah, but all I need to do it move those parts on the UV map to a black section which will take only a few seconds. I'll have that done by the time I put this in the approval section.

Re: Forretress

PostPosted: 24 Oct 2014 12:59
by TheBootyEdition
SPG wrote:http://gyazo.com/400e590d4709a2755ef3caf84acdb3e5
did austin put the black circles where the cannons are? because they sink into the body

?, what needs to be done

Forretress

PostPosted: 24 Oct 2014 22:39
by SPG
http://gyazo.com/49678b5950a00d5516c2a13becf99df2
that circle on the body needs to be black, when the cannon sinks in with animation it will look red, it needs to be black to represent a hole