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Natu

PostPosted: 19 Oct 2014 15:41
by Argonian
3D-Model: https://skfb.ly/BBVs


Natu 1.0 by eike_peace on Sketchfab


The eyes and legs are always black, if i upload this model to sketchfab, i cant do anything against this, but they got the right colours, as you can see in the animation: http://youtu.be/Bk7Yi1dM1uI

Natu

PostPosted: 19 Oct 2014 16:58
by JamieS1211
This is too hight polly. Also don't bother animating it until it has been approved or you may wind up wasting your time. Also I think the top of the feet should be lower making the top of the toes more rounded.

Natu

PostPosted: 19 Oct 2014 21:20
by SPG
im going to take a shot in the dark here and assume the eyes are black because you didnt actually texture anything on the model and just coloured the mesh, which... wont fly because colouring the meshing will do nothing and appear white in game.

Re: Natu

PostPosted: 19 Oct 2014 22:39
by karrybird
SPG wrote:im going to take a shot in the dark here and assume the eyes are black because you didnt actually texture anything on the model and just coloured the mesh, which... wont fly because colouring the meshing will do nothing and appear white in game.

It looks like the eyes and legs are black because the normals are backwards, but it does look like he just colored the mesh...

Re: Natu

PostPosted: 20 Oct 2014 03:56
by dyinghere
There's an area where you can see under the eye so I'm pretty sure it isn't entirely mesh! Though you may wanna smooth the eye down a little haha.

Image

Then again I'm not the one to critique modelling, since I don't know much about it myself. I usually just stick to the appearances of the pokemon >.>

Re: Natu

PostPosted: 20 Oct 2014 06:17
by Argonian
Yes, i coloured the mesh, because i didnt know, if i should do the eyes woth a texture or if they should be objects too

Re: Natu

PostPosted: 20 Oct 2014 07:18
by JustRickolo
you really have to lower the poly count

Re: Natu

PostPosted: 20 Oct 2014 10:50
by Argonian
Hey Guys, I updatet my model and reduced the polygon count


Natu 1.5 by eike_peace on Sketchfab


But I didnt know how to texture it yet, maybe you can help me with this

Re: Natu

PostPosted: 21 Oct 2014 05:34
by KumaZone
wings and beak are still far too high poly. beak also looks too flat and wide in my opinion. the talons seem to be shaped wrong, they should be shorter and more flat.
also the eyes dont need to be separate pieces, you can just put them on when the texture is made, so just focus on the shape of the pokemon and not so much the details

keep in mind though, that since natu is a bird pokemon, you might need to model a separate set of wings for flying mode

Re: Natu

PostPosted: 21 Oct 2014 07:18
by Argonian
I've changed the model again and reduced the polygon count

Should the talons be narrower at the end then at the body part?
Or are they okay now?

I could reduce the polygons at wings and beak more, but the beak would look like a nose then in my opinion.

Also, i dont know yet, how to texture it, because this is my first pixelon model

maybe you can help me?


Natu 1.6 by eike_peace on Sketchfab