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By JamieS1211
#138948 This is too hight polly. Also don't bother animating it until it has been approved or you may wind up wasting your time. Also I think the top of the feet should be lower making the top of the toes more rounded.
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By SPG
#138956 im going to take a shot in the dark here and assume the eyes are black because you didnt actually texture anything on the model and just coloured the mesh, which... wont fly because colouring the meshing will do nothing and appear white in game.
By karrybird
#138959
SPG wrote:im going to take a shot in the dark here and assume the eyes are black because you didnt actually texture anything on the model and just coloured the mesh, which... wont fly because colouring the meshing will do nothing and appear white in game.

It looks like the eyes and legs are black because the normals are backwards, but it does look like he just colored the mesh...
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By dyinghere
#138967 There's an area where you can see under the eye so I'm pretty sure it isn't entirely mesh! Though you may wanna smooth the eye down a little haha.

Image

Then again I'm not the one to critique modelling, since I don't know much about it myself. I usually just stick to the appearances of the pokemon >.>
By Argonian
#138971 Yes, i coloured the mesh, because i didnt know, if i should do the eyes woth a texture or if they should be objects too
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By JustRickolo
#138973 you really have to lower the poly count
By KumaZone
#139090 wings and beak are still far too high poly. beak also looks too flat and wide in my opinion. the talons seem to be shaped wrong, they should be shorter and more flat.
also the eyes dont need to be separate pieces, you can just put them on when the texture is made, so just focus on the shape of the pokemon and not so much the details

keep in mind though, that since natu is a bird pokemon, you might need to model a separate set of wings for flying mode
By Argonian
#139101 I've changed the model again and reduced the polygon count

Should the talons be narrower at the end then at the body part?
Or are they okay now?

I could reduce the polygons at wings and beak more, but the beak would look like a nose then in my opinion.

Also, i dont know yet, how to texture it, because this is my first pixelon model

maybe you can help me?


Natu 1.6 by eike_peace on Sketchfab