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By Davrial
#137487 As much as I want Slowking in the game, that's wayyy too rounded in my opinion.
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By KnightDamag
#137488 Im just saying but I'm seeing pretty much some flaws (Im probably gonna sound like SPG a bit)
The collar is like paper thin, so it might flicker. (unless you just used an edited plane shape)
It looks WAY high poly, especially the head and hat parts.
Slowking's animation isn't really needed. As most of the time it keeps its hands on its back.
I think slow king's mouth is too much extended, (or it is my perspective)
Slowking's tail is too short and too wide.
Other than that it looks good.
By Ampaex
#137489
KnightDamag » 18 Sep 2014 18:14 wrote:Im just saying but I'm seeing pretty much some flaws (Im probably gonna sound like SPG a bit)
The collar is like paper thin, so it might flicker. (unless you just used an edited plane shape)
It looks WAY high poly, especially the head and hat parts.
Slowking's animation isn't really needed. As most of the time it keeps its hands on its back.
I think slow king's mouth is too much extended, (or it is my perspective)
Slowking's tail is too short and too wide.
Other than that it looks good.



thanks for the info
By Lizzy39632
#137503 Still too high poly.
The eyes need to be bigger.
The legs are too small and thin.
The tail needs to have a rounded point at the end.
The arms have to be crossed behind his back, such as the reference models show.
(Plz, plz don't use the anime/movie specials as reference)