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Triathlete RSE

PostPosted: 23 Apr 2013 19:16
by Roark196
After some time with Techne, I began creating a Triathlete. This is what I have so far:

Spoiler:
Image

Re: Triathlete RSE

PostPosted: 24 Apr 2013 00:14
by zero_breaker
Yay! more people doing trainers :3
Though I think the arms are way too short, maybe lengthen them a bit?

Re: Triathlete RSE

PostPosted: 24 Apr 2013 06:27
by SubGenesis
I love the style, more people should model the trainers like you

Re: Triathlete RSE

PostPosted: 24 Apr 2013 17:20
by Roark196
Thanks, I've always wondered why nobody seems to make trainers. I always think of all the body parts, especially the small ones like the kneecap and muscles. I'll try to lengthen the arms a bit, but it will be hard since the head texture is right above the arm texture.

Edit: I seem to be having trouble posting the image. I keep getting an "Internal Server Error".

Re: Triathlete RSE

PostPosted: 24 Apr 2013 19:08
by Roark196
Spoiler:
Image

Re: Triathlete RSE

PostPosted: 24 Apr 2013 21:41
by Roark196
I wasn't able to put text in the previous post for some reason. But anyway, I increased th arm length by about 2 blocks.

Re: Triathlete RSE

PostPosted: 24 Apr 2013 23:52
by zero_breaker
Looks much better now :3


Why I haven't started Ace Trainer F yet... :I

Re: Triathlete RSE

PostPosted: 25 Apr 2013 02:41
by Hypnose
This is amazing, great job. No criticism on my behalf. :)

Re: Triathlete RSE

PostPosted: 25 Apr 2013 17:12
by Roark196
There is one thing that bothers me about it. I didn't put the rotation points in the same area. (It has something to do with a blue ball). I don't know if that's necessary though.

Re: Triathlete RSE

PostPosted: 25 Apr 2013 20:45
by LightAdept
It makes it tougher on whoever codes the model in, but its not completely absolutely necessary. and since there's so few parts, just go ahead and make them all the same place please. Make sure you put the blue ball where the limb connects to the body (aka the shoulder/waist/neck).