Pixelmon Mod - Bug tracker

PIXELMON 5.0.0 BETA5 Player spawning not a bug

Ticket description:
I opened up a LAN world with my friend and sometimes his skin would load in, other times his skin wouldn't. This is important because when his skin loads in he has a inventory and pokemon that is different to when his skin doesn't load. I found the problem was due to the way the saves are held, for example, when one set of data is created without his skin and he loads in with his skin a second set of data would generate.

Comments

#13503 Posted by FluidCultist » 19 Aug 2016 18:34

The problem may be because of Mojang, as it is the UUIDs that are being changed as opposed to different data being loaded in

#13619 Posted by Jay113355 » 24 Aug 2016 12:06

Make sure the player hosting the Lan server has internet access and the player connecting is not playing in offline mode. This is not a pixelmon bug but a connection problem.

Ticket details

  • Ticket ID: 9912
  • Project: Pixelmon Mod
  • Status: Not a bug
  • Component: Spawning
  • Project version: 5.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: (unknown)
  • What else would be useful to know?: Just enough items 3.8.0.240, Inventory tweaks 1.61-58-a1fd884, Optifine_1.10.2_HD_U_C2, Pixe Extras 1.10.2-2.2.0, Vein miner 0.34.1
  • Assigned to: (unassigned)
  • Reported by: FluidCultist (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 19 Aug 2016 08:50
  • Ticket last visited by: Some Body on 24 Aug 2016 12:09
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