Pixelmon Mod - Bug tracker

Cascading worldgen lag not a bug

Ticket description:
Hi.

When exploring new places i get these messages in console:
"Pixelmon loaded a new chunk [x, y] in dimension 0 (overworld) while populating chunk [x, y], causing cascading worldgen lag."

My understanding was that this issue had been resolved, but they still keep coming as of 8.1.2.
Is this something that i have to accept (or use the pre-gen world method), or is this an issue that is still worked on?

Best regards,
mrMammut

Comments

#21925 Posted by LordSamosa » 21 Jan 2021 04:27

This isn't a bug, more so the cause of exploring chunks (also not sure where you saw it was resolved). Chunk generation is large cause of lag, and such the console is complaining about it. I suggest going through our performance guide in order to pre-generate your world, which should be done anyways. https://pixelmonmod.com/wiki/Server_performance_guide

Ticket details

  • Ticket ID: 15477
  • Project: Pixelmon Mod
  • Status: Not a bug
  • Component: Error
  • Project version: 1.12.2-8.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: Forge 1.12.2-14.23.5.2854
  • What else would be useful to know?: (unknown)
  • Assigned to: LordSamosa
  • Reported by: mrMammut (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 20 Jan 2021 17:40
  • Ticket last visited by: Sbarza on 22 Jan 2021 15:57
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