Pixelmon Mod - Bug tracker

"New Running Boots" ignores Unbreaking item tag and "breaks" into old running boots anyways duplicate

Ticket description:
Title

It doesn't stop taking durability, the durability is just hidden, and it breaks up into old running boots, ignoring the item tag.

Comments

#21759 Posted by OreyCore » 07 Jan 2021 06:25

Hey there, it looks to have been fixed for current version of the mod, 8.1.2, as this is the case I am going to close this ticket.

All the unbreakings slow it down, as intended, but do eventually take damage.
Last edited by OreyCore on 07 Jan 2021 13:05, edited 1 time in total.
Reason: Potential misinterpretation

#21761 Posted by Roadhog360 » 07 Jan 2021 15:27

Hello! You refer to the enchantment "unbreaking" which is not what I am referring to.

I am referring to the ITEM TAG, "UNBREAKABLE", not "UNBREAKING".

#21762 Posted by Roadhog360 » 07 Jan 2021 15:31

Sorry for the double post, but I figured I'd provide additional explanation. Once again, this is NOT referring to the "Unbreaking" enchant, instead referring to the "Unbreakable" item tag, which is supposed to make items unbreakable, not taking any durability. The new running shoes do not respect this tag.

For example /give @p pixelmon:new_running_boots 1 999 {Unbreakable:1}

Even though Unbreakable hides the durability, this will give you New Running Shoes with one durability point left. Notice the "Unbreakable" text below the item. Now run with them in survival. They will break into old running shoes anyways.

I've wanted to provide a way to sell permanent new running shoes on my server but due to this bug I have been unable to.

#21763 Posted by Roadhog360 » 07 Jan 2021 15:32

Third post. Sorry, looks like somehow my fingers typed "Unbreaking" despite the fact I was clearly thinking of "Unbreakable" in my head.
Stupid hands...

#21788 Posted by SKyTheThunder » 12 Jan 2021 13:43

Confirmed this in 8.1.2 with the new information. Seems to tick down the durability as if it wasn't Unbreakable. During tests it took about the same time as going through regular ones in a Movement Plate loop.

Ticket details

  • Ticket ID: 15431
  • Project: Pixelmon Mod
  • Status: Duplicate
  • Component: Other
  • Project version: 7.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: N/A
  • What else would be useful to know?: N/A
  • Assigned to: SKyTheThunder
  • Reported by: Roadhog360 (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 06 Jan 2021 20:38
  • Ticket last visited by: SKy2008 on 27 Jan 2021 08:54
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