Pixelmon Mod - Bug tracker

[8.1.2]Max moves would be kept if players withdraw the Dynamax Pixelmon and throw out again fix completed

Ticket description:
When players use dynamax and change pixelmons in the next turn, then change back to the Dynamaxed pixelmon, the max moves will be kept.
However, the effect of the 'max moves' after pixelmon changing are still their normal one.
Additionally, there's still an 'X' icon on the stats bar after the pixelmon switching.
Hope that U'll fix it breezily :)

Comments

#21279 Posted by Screm » 16 Oct 2020 16:55

Confirmed in singleplayer.
Steps to reproduce:
- Dynamax pokemon (I used max guard to not hit the other poke)
- After turn switch pokemon
- Switch back to original dynamax poke
It'll retain it's dynamax moves although they don't work, the X is there as the ticket says but I don't think it retains stats and doesn't retain the size.

#21377 Posted by IAmMyselfBae » 01 Nov 2020 15:22

Forwarded to our internal tracker.

#25148 Posted by Sophie847 » 12 May 2022 04:09

Hi, I have confirmed this issue is fixed in our latest 8.4.1 release - a dynamax pokemon which is switched out and back in will no longer display dynamax moves, and will correctly show its regular moves. Thanks for the report!

Ticket details

  • Ticket ID: 15176
  • Project: Pixelmon Mod
  • Status: Fix completed
  • Component: Battle
  • Project version: 8.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: Forge 1.12.2-14.23.5.2854, both server and client
  • What else would be useful to know?: jave 1.8
  • Assigned to: Sophie847
  • Reported by: wujichen158 (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 13 Oct 2020 22:48
  • Ticket last visited by: Fig on 20 May 2022 08:21
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