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Poking around and trying to customize my world's starter experience, I noticed that if you removed all starters within the starters.json, the player would be locked and unable to click on anything, forcing them to close out of the game. Personally, I try and give the player their starter within a to...

It would be useful to add the happiness value of a player's Pokemon as something you could /poketest against. You can test against numeric specs like "ivatk:21", however trying "happiness:0" or "friendship:0," nether seem to be valid specs.

Detection of player's party Pokemon in commands

by Jond22 ¦ 09 Sep 2023 22:47 ¦ Forum: Suggest A Feature ¦ Topic: Detection of player's party Pokemon in commands ¦ Replies: 0 ¦ Views: 7554

This feature basically would allow those who write commands to read and execute data based on what Pokemon are in a player's party or possibly PC. To me, ideally if a player runs /data get entity @s , their party Pokemon could be read and modified in addition to their playerdata. Another possible im...

An idea is that trader NPCs could have a checkbox in their setup menu that would auto match the level of the Pokemon the trader gives based on the Pokemon the player gives them. In adventure settings this could help prevent getting a randomly over-leveled Pokemon early in game and allow the traders ...

Horde Battles spawnable through /pokebattle

by Jond22 ¦ 05 May 2023 19:23 ¦ Forum: Suggest A Feature ¦ Topic: Horde Battles spawnable through /pokebattle ¦ Replies: 0 ¦ Views: 1757

If horde battles are currently just limited to Ultraspace, an idea I would think would be useful would be to enable hoards to be spawned in the overworld, naturally or by commands. A suggestion on how a command of that could be implemented could be may be an additional hoard spec on the Pokemon in t...

Moves and Held Items as Pokemon Specs

by Jond22 ¦ 09 Jul 2020 10:49 ¦ Forum: Suggest A Feature ¦ Topic: Moves and Held Items as Pokemon Specs ¦ Replies: 1 ¦ Views: 5387

Currently it appears moves are random, and based on the Pokemon's level, when a player is /pokegive-en a Pokemon, or /pokebattle-ed. I think it would be useful if you could specify the moves of Pokemon in a command in a Pokemon Spec, such as "/pokegive Lucario Move1:SwordsDance", or just s...

Ribbons

by Jond22 ¦ 02 Jul 2020 09:03 ¦ Forum: Suggest A Feature ¦ Topic: Ribbons ¦ Replies: 0 ¦ Views: 3249

I think it would be cool if ribbons from the main games were added, perhaps as a craftable item or an item server staff or maps could give out for events like tournaments, an Elite Four, or custom contests and such. They could maybe be on the page of a Pokemon's info or on a separate page, and added...

Oversized Statues

by Jond22 ¦ 11 Feb 2020 16:40 ¦ Forum: Suggest A Feature ¦ Topic: Oversized Statues ¦ Replies: 0 ¦ Views: 3046

Pixelmon statues are awesome for building and creating ambiance in a world. I wish I could scale statues up though, that go beyond default boss size. Perhaps based on a percentage from a normal size. Think statues from the games like Roselia or Lucario, but players could customize it with anyone reg...

Trainer winCommands and loseCommands usage?

by Jond22 ¦ 25 Mar 2015 14:23 ¦ Forum: General Discussion ¦ Topic: Trainer winCommands and loseCommands usage? ¦ Replies: 0 ¦ Views: 452

In the first beta for Pixelmon 4.0, I was using the /entitydata command to gather some info on trainers, and then spawn them elsewhere using /summon pixelmon.Trainer. One of the tags I found while looking at a trainer's data tags were: Commands:{winCommands:[],loseCommands:[],} I was wondering if an...

First of all, let me introduce myself. I'm Jond, and I'm a YouTuber whose most popular topic is, by far, Pixelmon. My most popular series is a playthrough of a souped-up map of Kanto, which lead me to work on Johto. That is nearing completion, and I am starting the next region. Kalos. My Channel: ht...

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