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Pokedex pop-up for new entries

by Il_Lupo ¦ 27 Jun 2022 05:32 ¦ Forum: Suggest A Feature ¦ Topic: Pokedex pop-up for new entries ¦ Replies: 3 ¦ Views: 2387

A quick idea - when the Player catches a Pokemon that they haven't owned before, a pop-up of that Pokemon's pokedex entry could appear and the black outline/empty entry be filled in, similar to the original games.

Taking off on a Flying Mount while swimming

by Il_Lupo ¦ 02 May 2017 20:20 ¦ Forum: Suggest A Feature ¦ Topic: Taking off on a Flying Mount while swimming ¦ Replies: 3 ¦ Views: 1929

Quick suggestion- it's very frustrating to be dumped from your flying mount if you lag and glitch down into an ocean, leaving you to slowly waterwalk your way to shore. I would love an update that lets you stay on the Pokemon's back while on water, but you can't move anywhere unless you hit spacebar...

Clefairy remake

by Il_Lupo ¦ 24 Jan 2017 06:20 ¦ Forum: Feedback ¦ Topic: Clefairy remake ¦ Replies: 2 ¦ Views: 2176

I feel like the arms are a little too long, and the lower body could be pudgier- it looks like a bodybuilding fairy! Really nice job otherwise, in my opinion.

Re: Anyone know how to Manually install Forge?

by Il_Lupo ¦ 09 Jan 2017 19:42 ¦ Forum: General Discussion ¦ Topic: Anyone know how to Manually install Forge? ¦ Replies: 3 ¦ Views: 1212

I ended up using the Pixelmon Launcher, and it installed its own micro-java and forge without needing full java :)

I have tried that method, but it's just completely broken on my PC. Thanks for the answer anyway.

Anyone know how to Manually install Forge?

by Il_Lupo ¦ 07 Jan 2017 06:26 ¦ Forum: General Discussion ¦ Topic: Anyone know how to Manually install Forge? ¦ Replies: 3 ¦ Views: 1212

I know, I know, it has a fantastic and convenient installer. However, my Java's finally completely lost the ghost (or however you say it) and while Minecraft still works without it, I can't open or use any .jar files. I have the universal file for Forge 1.10.2, and am willing to install it the long ...

Question: Custom GUI texture packs

by Il_Lupo ¦ 05 Jan 2017 03:51 ¦ Forum: General Discussion ¦ Topic: Question: Custom GUI texture packs ¦ Replies: 5 ¦ Views: 1540

In that case, a mod could change it, right? Though it would be a little strange to make a whole mod just to change the GUI, it could work.

Question: Custom GUI texture packs

by Il_Lupo ¦ 04 Jan 2017 20:42 ¦ Forum: General Discussion ¦ Topic: Question: Custom GUI texture packs ¦ Replies: 5 ¦ Views: 1540

Thanks for the fast reply. Is there a way that in the future, different positions of buttons could be possible?

Question: Custom GUI texture packs

by Il_Lupo ¦ 04 Jan 2017 19:31 ¦ Forum: General Discussion ¦ Topic: Question: Custom GUI texture packs ¦ Replies: 5 ¦ Views: 1540

Sooo... I'd like to make some GUI resource packs, to give people more options :) but I don't know how to set things up. The graphics side of it is something I can do, but what are the specifics I need to know? 1. What size/pixel-count/shape do the GUI menus have to be? 2. If I opened a new image in ...

Grimer Line [MUK MODEL UPDATE]

by Il_Lupo ¦ 20 Sep 2016 19:56 ¦ Forum: Feedback ¦ Topic: Grimer Line [il_lupo's TEXTURE UPDATE] ¦ Replies: 12 ¦ Views: 6322

Much better, good job :D

I don't know of active texturers personally, but I'm happy to help if you don't find anyone else. Good luck with the Grimer, looking forward to seeing these guys in game :)

Grimer Line [MUK MODEL UPDATE]

by Il_Lupo ¦ 20 Sep 2016 00:14 ¦ Forum: Feedback ¦ Topic: Grimer Line [il_lupo's TEXTURE UPDATE] ¦ Replies: 12 ¦ Views: 6322

To be honest, most models use texturing to show things like Muk's second grime layer. It's not because we want to be lazy, but because it keeps the models nice and simple. You would want to have even half of that amount of faces, with the only complicated part being the mouth. Size isn't dependent o...

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