- 15 Jan 2019 06:01
#203935
I used the formula here:
https://pixelmonmod.com/wiki/index.php?title=Catch_rateHealth was about 10%, paralyzed, and dusk balls at night.
So plugging in those numbers (estimated Rayquaza's HP at 240):
(3×3.5×1.5) (1 - 2/3×24/240) = 14.7
14.7 / 255 = .0576
The wiki doesn't really explain what it does with that number, so I'm assuming it's a .0576% chance since that's the result, but that seems insane so maybe it gets multiplied by 100 for a 5.76% chance? If that's the case then I just got extremely unlucky, which is possible.
Rayquaza's catch rate was apparently increased from 3 to 45 in Omega Ruby and Alpha Sapphire, although apparently it's still 3 in Pixelmon. I'll stick with a catch rate of 3 for this.
The thing is, the catch rate formula the game uses, assuming Bulbapedia is correct, is completely different than Pixelmon's. For example, the status bonus is multiplied at the end making it a lot more important. Dusk ball's catch rate is 3 instead of 3.5.
1/720 (672×3×3) = 8.4
That then gets multiplied by the paralyze bonus of 1.5 for a 12.6% chance to catch. The online calculator I used is coming up with 11.76% so I'm not sure where the discrepancy is. Maybe my HP estimate is bad, I'm not a Pokemon pro.
Math is definitely not my greatest strength so let me know if I made any mistakes here.