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By PL28
#196694 Dedenne Model
This is the Dedenne Model, any suggestion is welcome
my E-mail is:
paulolego28gmail.com

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By xanderindalzone
#196701 mmmmm the model needs a lot of work... lets start with the most needed fixes, clean the model a bit:
First of all you have a lot of weird geometries and unneeded edges, https://gyazo.com/95f5ae598100b2b5b3df8393aa0b317c why do you need more than 10 edges on the tail?
The cheecks arent supposed to be bended inside the face https://gyazo.com/2981fdf36c0d3ae6acc69fbb76f105d7 you should make it plannar and draw the cheecks, the whiskers could be unfused, it should look better
The face also has a lot of weird geometries https://gyazo.com/a19d8aeb6d002b1307416e617cdad185
The feet dont have a pointy heel https://gyazo.com/1a3cc669df1d143489a5f854eb12078b Image and they should be a lot shorter
Also the model is too fat/wide, Image dedenne is a bit less than that
i dont want to overload you with critics, so fix those things and ill explain the rest later
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By PL28
#196718 O thank you, I will fix the cheeks, also the feet, but in the images I saw many edges that aren't in my model:
around the cheeks:
Image
around the eyes:
Image
I understand that 6 edges in the tail are a little bit more than the ones that are needed, but in the image appeared like 15 or more edges:
Image
and also around the feet:
Image

Please tell me how to fix those wierd edges that appear in the model, because in my blender they don't appear, I will do my best to better the model.
Thanks for the suggestions.
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By SKyTheThunder
#196720 Every 3d shape is made up of triangles, blender just makes it "easier" for you by only showing you your more complex shapes, thus confusing many less experienced users. And since it can only work with vertices that already exist, it can have some severe issues calculating these triangles, as seen in your cheeks and eyes for example. There are many vertices on one side (cheek), but very few on the other (the head square it is placed in), so it has to go with the shapes you see in Xander's screenshots. Those are no good for animation though and have some other negative effects. Make sure to reduce your shapes to mostly squares (since they are easy to resolve for the system) and triangles, so you can avoid such compilation errors.
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By PL28
#196727 Hello, sorry I didn't understood very well, I dont know how to remove that edges because this is the 4th time I use blender so I have not the slightest idea of how to remove that edges, the only thing I can make better are the cheeks, (make them part of the texture) and the feet, but If you could tell me how to remove those wierd edges or send me a tutorial, that would be perfect because I love modeling, I don't know I have fun doing it so thank you very much I will send soon a update of the model,
Thanks.
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By xanderindalzone
#196736 select all the edges you want to remove holding SHIFT for multiple selections and then press the DELETE key(i dont know if its called like that in English), then select Dissolve edges
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By PL28
#196811 Dedenne Model (Update)
Here it is the Dedenne Model (Update), I still dont know how to remove that edges that I see in the model, because that affects the texture, I tried to better the model and look at it for telling me what to do for the next update, sorry if I did not specify in the last post, but I do know how to solve edges, but those edges that doesn't appear in blender are what give me trouble, and any tutorial explains how to remove them, sorry because of that, and also sorry for enable the environment, th lighting is perfect, I hope you can see correctly the pokemon, any suggestions are welcome
My E-mail is:
[email protected]
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By VirtualTurtle
#197302 The face needs to be bigger, and the yellow on its belly should be more rounded/teardrop shaped, not just a line
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