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Hey Everyone,

I've been working away on gyms and the code is finally at the point where I think we can get moving on you guys joining me in developing our gym structures so we can have a full roster by release time.

This will be done over several stages:
1) We'll be releasing a beta soon through the pixelmon launcher, that version will have the ability to load up gyms and making them spawn through the world generator. They will be able to spawn trainers who'll initiate combat on sight and with specified teams/combos/held items/ivs evs and more. The gyms will spawn in random order but with ascending level cap, first gym spawning at level 10 then 20 etc. Only one of each gym will spawn which is why we need a few more :-)
2) We're restructuring the structures forum! We'll have different sub-forums with different sections to handle different submissions and will get the whole area structured to make everything easy to work with. We'll also have a nice set of rules up to make it clear what we're looking for as a base.
3) Pokenerd8 is going to be helping with the approval and feedback process. I needed someone who'd be able to help me with the workload of testing out the submissions and giving feedback to those who submit.
4) Prizes! Those gyms that get accepted in the mod will earn their creator a shiny prize in game

You'll see everything change over the next few days but feel free to get going on gyms in the meantime!

MrM

PS. Here's gym number 1:
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PPS. We'll be moving to minecraft 1.9 too!
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Hey Guys,

Sorry for the lack of posting lately, my family has been unwell and I've been very busy trying to look after everyone and do gym code (which is almost there). Anyway, to reconnect I thought it'd be nice to do some safari games. I'll be streaming on my usual


I'll also be really keen to answer any questions you may have on stream about the future, present or past of Pixelmon, or any other questions that seem worth answering. Tune in at 8pm CST
http://everytimezone.com/#2016-5-11,780,cn3

MrM

P.S. I may even get some of the other devs on to also answer questions, we'll see what happens.

Edit: If good questions get asked on this thread I'll answer those on the stream too!

MORE FROM MRMASOCHISM:

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Some 4.2.5 safari games with you guys, hop in and join us and see just how badly I mess up running a simple game...
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Hey guys.

This is 4.2.5 - which we'd recommend you go ahead and replace 4.2.4 immediately. This will fix your hat issues, and some small other things.

Fun thing for anyone who has registered on our site and linked a character, coloured trainer cap! You can style it with any rgb value, so you can use a colour chooser like this one, then enter the command :-
Code: Select all/redeem trainerhat r g b
ex. /redeem trainerhat 124 0 0 - Will give you a dark red hat


- Pixelmon Downloads and recommended Forge : - Downloads Page
- Changelog
- Chat with people on our Discord server
- Ever considered donating to the mod? Maybe getting a cool sash? Click here!
- DO NOT POST BUGS ON THE FORUM - Use our Issue Tracker : - Bug Tracker[/color]
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... and they give you this look :-
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Here we are with Pixelmon 4.2.4 - New pokemon, remodels/animations, fixes and features.

Fun thing for anyone who has registered on our site and linked a character, coloured trainer cap! You can style it with any rgb value, so you can use a colour chooser like this one, then enter the command :-
Code: Select all/redeem trainerhat r g b
ex. /redeem trainerhat 124 0 0 - Will give you a dark red hat


Have fun!

- Pixelmon Downloads and recommended Forge : - Downloads Page
- Changelog
- Chat with people on our Discord server
- Ever considered donating to the mod? Maybe getting a cool sash? Click here!
- DO NOT POST BUGS ON THE FORUM - Use our Issue Tracker : - Bug Tracker[/color]
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Hi everyone,

After months working on Pixelmon launcher v2, we have now finished a beta version with major new features such as a brand new Pixpack section. With this new section, you will be able to quickly create profiles containing all necessary mods, configs, and multiplayer servers in just several clicks. We have prepared some official Pixpacks from both the Pixelmon team and server owners.

Moreover, Jamie has helped tremendously with creating a very detailed video review on both the old and new features in the beta launcher. Take a look!


You can download the beta launcher in the downloads page.

Notes
  • You can install the beta launcher side-by-side with the current launcher, so there is little risk checking it out.
  • If you happen to have version 2.0.5 beta or below, please manually download the installer and install again. The auto-update in those old beta versions has some problems.

A detailed changelog of new features is in our wiki as usual: Version history/Pixelmon launcher.

Upcoming features
  • Improved Pixpack browsing experience with liking, filtering and sorting, and auto-updating Pixpack profiles.
  • Overhauled download dialog with support for resuming, showing downloading speed, and file drag-and-drop for failed downloads.
  • Allowed donators to download beta Pixelmon versions.
  • Allowed changing the location of the .pixelmon folder.

For server owners, the new system requires a self-hosting Pixpack API (a PHP website) and registering on the Pixelmon website. The registered Pixpacks will automatically show up for all players after approval from our team. However, we are still closed-beta-testing the Pixpack API at the moment, so you will have to contact me directly if you are interested in the API.

As usual, please report bugs in our bug tracker. If you have suggestions for the launcher, you can contact me directly in our Discord server.

Hy

P.S. -
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