Launcher 1.1.42

An update to the launcher is now live. Either grab it from the download page, or if you already use the launcher, go to settings and check for update.
Hi all - Pixelmon 4.0.8, with big changes to NPCs!


You can jump in on the village project on our Github. Note we've be eventually needing new buildings too!

Pixelmon Downloads, recommended Forge and changelog : - Downloads Page
The launcher will be updated with 4.0.8 the following day.
Warning, may not work with some older maps.

Ever considered donating to the mod? Maybe getting a cool sash? Click here!
DO NOT POST BUGS ON THE FORUM - Use our Issue Tracker : - Bug Tracker
Twitter :- Click me and follow!
Facebook :- Click me and Like!

Changelog | Show
New Stuff
  • Villagers are now replaced by chatting npcs - they have the basic properties of villagers and are capable of farming
  • Added 1.8 items and Pixel Utilities gems to drops

New Pokemon Models



  • Captivate no longer ignores gender
  • Added Flame Burst's double battle effect
  • Made Fire-type moves thaw frozen Pokémon
  • Relearners now spawn in village pokecenters
  • Relearners turn to watch players
  • Interaction changed for relearners, clicking with npc editor in creative mode will now remove the relearner rather than with an empty hand
  • Left clicking relearner with npc editor now deletes it
  • Added Lure Ball catch bonus
  • Added Repeat Ball catch rate bonus
  • Implemented target selectors into the pokeheal, pokegive and pokegiveegg commands.
  • Added a way to specify the co-ordinates for pokespawn
  • Added check to deal with not being able to switch Pokémon sometimes.
  • Added missing Thunder Punch TM

  • Fixed thunder stone tool's infinite enchant bug
  • Fixed Acrobatics
  • Fixed block check for Apricorns
  • Fixed Avalanche TM compatibility
  • Fixed Mantines mini-sprites
  • Fixed Copycat potentially crashing game
  • Fixed Trainer force-engage ignoring battle type setting
  • Fixed replace move screen not having move category
  • Fixed Illusion
  • Fixed opposing Pokémon genders not showing correctly
  • Fixed Ability modifiers for evasion stacking on themselves
  • Fixed Life Orb damaging for each hit of multi-hit moves
  • Fixed Protect and variants failing when used non-consecutively
  • Fixed TV particles when breaking
  • Fixed first turn sometimes skipping player turn
  • Fixed player Pokémon not always being sent out immediately in battle
  • Fixed gender showing incorrectly in battle for Shiny Pokémon.
  • Fixed Illusion nickname disguise persisting after battle.
  • Fixed Illusion not recognizing special textures.
  • Fixed move relearners/tutors crashing the game if there is no Pokémon in the first party slot
  • Fixed trainers not getting initialised correctly when created using the npc editor
  • Fixed Pokédex lang
  • Fixed Ho-Oh being obtainable from random Pokémon selection when relevant config options were disabled
  • Fixed Sun Stone tools replacing blocks

Pixelmon News 1st October

Hey Guys!

Sorry for the delay and the lack of news lately. We've been busy hunting down bugs and I've been recoding more npc stuff to get us access to translations for trainers and npcs for those running in other languages. That's all done now so we're just going through testing trying to make sure it's all working as it should before we release.

Hopefully that will be very soon!


Hi everyone!

Thanks for the people who have already contributed to the project I started a few days ago (link).

Heaps of progress is being made so I thought I'd fill you all in on what's happening and what still needs doing.

Firstly, after getting into this stuff I realised that it made sense to move all our npcs including trainers over to this system so I expanded the npcs project git to include trainers and then set about changing pixelmon to handle it. 2 days of coding later it's all in there and working as far as I've been able to test so far which you can see above.
It's awesome to visit a town and have 15 or so npcs who are all unique with different chat messages walking around and farming etc. Also it appears generating trainers all are working well too.

So here's what we still need:
  • More villagers! The more we have the more varied and complex the world will feel like. So far massive thanks to PetitChouFleur who has provided the bulk of what we have and they look amazing!
  • I had to remove the old trainer models out of the mod entirely to get this system in and as a result there are a few trainers who are no longer in the game... We need replacement textures for fisherman, ornithologist, swimmer, swimmer boy, rich boy and female rocket grunt.
  • This new system makes it really simple to add new types of trainers so whatever takes your fancy really, hikers, black belt trainers, and whatever else you want can all be added to the mod.

To help out see the post I made a few days ago:
Link to post

We'd love all the help we can get!