Beta coming soon!

I got distracted while rewriting npc code and did this:
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Hope you enjoy. Hadn't touched those tags in years and they were starting to get to me. Beta is in the process of finalising the build. Hoping to get it to you all soon!
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Pixelmon News - 15th June

Hi Everyone,

Lots has been happening and it's time for a bit of a recap and a look ahead!

We've had a few updates (as I'm sure you've all seen ;-) ). They haven't introduced new features but if you've looked through the change notes (as I'm certain you all have) you'll see that there has been a large number of efficiency improvements. We got some really good feedback from hassan, a friend of the mod, regarding chunk loading which led to a reduction in chunks loaded as a result of spawning, that's helped memory and cpu load a fair bit. We also had information which helped find a memory leak which was tied to sending out of pokeballs, code that has been around for years.

Alongside that we also got access to some logs from a server run by Isi, aDrives subscriber server, which got us some really helpful feedback on some persistant errors. Due in large part to Hy's excellent pixpack system we were able to run out a series of test updates onto that server to test out how our fixes were working under load. After all of that we've ended up with a much more efficient build which I hope you'll all get a lot of benefit from. Memory and cpu should be under a bit less load.

In other news. Gyms are about to be put out in beta form. We have a lot of gym submissions as structures and really need to move on them being realised in the game as full gyms with npcs. The beta will have the ability to load gyms from json files and there'll be an example gym in there to play with. I'll do my best to write up some documentation to show how to go about making those files.

MrM
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Hey all.
MOAR 1.8!

So the past 2 versions have been all about performance and fixes. With any luck now we'll keep doing that. Definitely update guys.

Changelog will be on the wiki tomorrow.

As usual, servers, take your backups before you update. We aren't responsible for any lack of common sense.

- Pixelmon Downloads and recommended Forge : - Downloads Page
- Changelog
- Chat with people on our Discord server
- Ever considered donating to the mod? Maybe getting a cool sash? Click here!
- DO NOT POST BUGS ON THE FORUM - Use our Issue Tracker : - Bug Tracker[/color]
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Hey all.
This might well be our last 1.8.9 update, moving onto 1.9. We'll see how Sponge do.

4.2.6 is all about performance changes. Hopefully should see some real server improvements, and a good difference to battles. Unfortunately we fixed the Crystal Sword too.

You can now forfeit battles! There's lots of little things in this update, please consult the change log on the wiki.

As usual servers, take your backups before you update. We aren't responsible for any lack of common sense.

- Pixelmon Downloads and recommended Forge : - Downloads Page
- Changelog
- Chat with people on our Discord server
- Ever considered donating to the mod? Maybe getting a cool sash? Click here!
- DO NOT POST BUGS ON THE FORUM - Use our Issue Tracker : - Bug Tracker[/color]
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Safari Games

Will be running all day today. That is all.

beta1.pixelmonmod.com
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So.

There's still old models in Pixelmon. The techne (Blocky models), some of which have animations. Here we present you with the option - should we replace these with new models, without the animations? They'll be animated later on at our animators pace, but as it is we could immediately replace out old Pokemon with the models available. Animation is still our bottleneck, but the people we have would be happier to animate Pokemon already in game, at their own pace, then having the pressure of knowing a Pokemon isn't going in until it's completely approved, from start to finish. Your choice may affect adding new Pokemon too.

Vote on this poll - Techne vs SMD pokemon

As for Pixelmon TCG Alpha, there's an opportunity for a few more people to hop in on the testing. If you know the TCG pretty well, send me a message here on the forum. You're only required to have an understanding of TCG, be on discord (There's a join button on the right of the page), and your forum account linked to a Minecraft character.
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Hey Guys,

A little update:
As said in the earlier thread (comments section, I do read and respond to these as do other staff) we'll be maintaining 1.8.9 and 1.9 versions side-by-side till there's a stable sponge forge to migrate to. Having said that, 1.9 version is coming along well, it now runs and appears stable, there are still a bunch of rendering and AI fixes needed but it's coming along well, hope to have a beta for that soon.

Also, great to see some gym submissions already turning up, keep them coming, we're going to want heaps of them, if you are really keen on competitive battling or making trainer skins feel free to offer your services to people who have just submitted structures, I'm sure we can extend the reward to key members of teams who submit gyms!

Couple of early gym highlights:
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Any questions? Stick them in the comments and I'll do my best to respond to them all!
MrM
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