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Hey guys.

This is 4.2.5 - which we'd recommend you go ahead and replace 4.2.4 immediately. This will fix your hat issues, and some small other things.

Fun thing for anyone who has registered on our site and linked a character, coloured trainer cap! You can style it with any rgb value, so you can use a colour chooser like this one, then enter the command :-
Code: Select all/redeem trainerhat r g b
ex. /redeem trainerhat 124 0 0 - Will give you a dark red hat


- Pixelmon Downloads and recommended Forge : - Downloads Page
- Changelog
- Chat with people on our Discord server
- Ever considered donating to the mod? Maybe getting a cool sash? Click here!
- DO NOT POST BUGS ON THE FORUM - Use our Issue Tracker : - Bug Tracker[/color]
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... and they give you this look :-
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Here we are with Pixelmon 4.2.4 - New pokemon, remodels/animations, fixes and features.

Fun thing for anyone who has registered on our site and linked a character, coloured trainer cap! You can style it with any rgb value, so you can use a colour chooser like this one, then enter the command :-
Code: Select all/redeem trainerhat r g b
ex. /redeem trainerhat 124 0 0 - Will give you a dark red hat


Have fun!

- Pixelmon Downloads and recommended Forge : - Downloads Page
- Changelog
- Chat with people on our Discord server
- Ever considered donating to the mod? Maybe getting a cool sash? Click here!
- DO NOT POST BUGS ON THE FORUM - Use our Issue Tracker : - Bug Tracker[/color]
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Hi everyone,

After months working on Pixelmon launcher v2, we have now finished a beta version with major new features such as a brand new Pixpack section. With this new section, you will be able to quickly create profiles containing all necessary mods, configs, and multiplayer servers in just several clicks. We have prepared some official Pixpacks from both the Pixelmon team and server owners.

Moreover, Jamie has helped tremendously with creating a very detailed video review on both the old and new features in the beta launcher. Take a look!


You can download the beta launcher in the downloads page.

Notes
  • You can install the beta launcher side-by-side with the current launcher, so there is little risk checking it out.
  • If you happen to have version 2.0.5 beta or below, please manually download the installer and install again. The auto-update in those old beta versions has some problems.

A detailed changelog of new features is in our wiki as usual: Version history/Pixelmon launcher.

Upcoming features
  • Improved Pixpack browsing experience with liking, filtering and sorting, and auto-updating Pixpack profiles.
  • Overhauled download dialog with support for resuming, showing downloading speed, and file drag-and-drop for failed downloads.
  • Allowed donators to download beta Pixelmon versions.
  • Allowed changing the location of the .pixelmon folder.

For server owners, the new system requires a self-hosting Pixpack API (a PHP website) and registering on the Pixelmon website. The registered Pixpacks will automatically show up for all players after approval from our team. However, we are still closed-beta-testing the Pixpack API at the moment, so you will have to contact me directly if you are interested in the API.

As usual, please report bugs in our bug tracker. If you have suggestions for the launcher, you can contact me directly in our Discord server.

Hy

P.S. -
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Hey all!

The Safari games will again be open to the public, with MrM streaming, for your chance to win the hats!

Version - 4.2.3

It all starts at 5pm CST, 11pm GMT today. We will be using the same times tomorrow also. Good luck!

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Pixelmon News 6th April

Hey Guys,

We've been very busy working on a range of things:
  1. A bunch of new models and some new pokemon are being added to the mod. We seem to have a decent workflow going now with our modelling -> animation process. Hopefully we'll be able to increase the speed at which we add models and new pokemon into the mod. There may even be some legendaries coming very soon. As always though we'd love more help with the animating side of things so let us know if you want to give it a go!
  2. Gyms are making good progress. Some new systems have been built to handle the requirements of adding gyms to the mod. They can't fit inside the usual town generation code so I've built a system for generating buildings beside towns. Somebody and I also have been working on getting a way of specifying far more information about trainers that will appear in the gyms. Here's an example json that we've been implementing: http://pastebin.com/tRwC5ruw
    From that you should be able to see what we're aiming for.
  3. Berries are in progress too, hopefully we'll have some more on that soon
  4. And finally we've been fixing heaps of bugs. We see every bug that is reported and do our best to fix them all so please keep the bug reports coming. We can only fix what we know about!
  5. Also, here's a video showing development progress in the TCG side-mod:

As you can see, heaps is happening, we'll hopefully have a new version out very soon with at the very least the new pokemon/models and all those bug fixes

MrM
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The house of sickness

Hey Guys,

Sorry I haven't been around all that much over the last little while. Our house has had a flu running through it for the past couple of weeks and I've been kept very busy either being sick or looking after those who are. Will be back on board as soon as I can :)

MrM
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Hey Guys,

Isi and I have some time this morning (my time) so we're going to do some safari!

http://everytimezone.com/#2016-3-24,-930,cn3

We'll do 3-4 rounds I'd think and it's a bit earlier than usual so hopefully some of you who couldn't make earlier rounds can make this one! Hats and sashes on the line!


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