Hey Everyone,

Beta 9 has been going really well and I hope you've been enjoying playing it. We're getting pretty close to a final release now and the betas have been getting progressively more stable and complete which is exciting to see!

One of the things we were waiting for before going final was the code which would allow us to migrate worlds used in 1.8.9 to 1.10.2 which has now been finished by Hy and will be coming to a beta near you all soon.

I also got approached by a YouTuber who was wanting some more cinematic angles in battles for their upcoming series and worked a couple of days to produce this:



Also there are a heap of models just waiting to be added in and I'd like a good bunch of them in for the final release as well! We'll probably have 1 or 2 more betas before we wrap this version up and I'd like to put out a big thanks to anyone who's tested and reported bugs up to this point. This has been the best beta process we've had in the history of the mod!

I'm off for a couple weeks of holiday starting tomorrow but I'll still be around on the forums and there will still be development happening.

MrM
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Hey all!

Beta 9 versions for 4.3.0 and 5.0.0 have been released. Included are some tweaks to the distance level scaling option, fixes to Fossil cleaners and Leaf Stone ore spawning, and a plethora of other fixes as always.

The issue causing worlds to crash in 4.3.0 has also been fixed. Note that if you have a corrupted world, you will have to revert to a backup world. (Disclaimer: always back up your worlds before updating!)


-The Pixelmon team
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Pixelmon 4.3.0 BETA 8

Hi People of Pixelmon!

I've just uploaded beta 8 for 4.3.0. Turned out I messed up moving an efficiency patch over from 5.0.0 and it screwed up pokemon rendering. Sorry for that! Anyway here is the fixed build. There won't be a beta 8 for 5.0.0 as it didn't have the same problem.

I'll be making some blog posts in the next couple of days about the extensive changes/optimisations in beta 7 so stay tuned!

Beta 8 changelog - https://pixelmon.io/2bCQ4eY

Upcoming version changelog - https://pixelmon.io/2afdlzF

Issue Tracker - https://pixelmon.io/2ahxTqq

Reminder - If you speak more than one language well, you could totally help out with translation, over at our Github <3

Github - https://pixelmon.io/2aX4JxB

MrM
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Hey Everyone!

Beta 7 now available. Notable changes you'll be able to find over on our wiki. This includes a server optimization from Rhonim, which would take effect if you have vanilla mobs disabled in the server config. (Or for clients, an FPS increase on the same option)

Beta 7 changelog - https://pixelmon.io/2bCQ4eY

Upcoming version changelog - https://pixelmon.io/2afdlzF

Issue Tracker - https://pixelmon.io/2ahxTqq

Reminder - If you speak more than one language well, you could totally help out with translation, over at our Github <3

Github - https://pixelmon.io/2aX4JxB

P.S. - At some point soon we'll be making some our sidemods public on our Github repository, opening them up to public commits, and for external developers to use as reference for their own ideas.

Isi
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Pixelmon 4.3.0/5.0.0 BETA 6

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Hey Everyone!

Beta 6 is out now and ready for your testing and enjoyment. There are heaps of fixes in it but also a few major changes.

First off, as mentioned in the news post recently, a new spawning mode has been added to pixelmon. We'd love feedback on it and I've made a poll so we can find out which of the 2 ways of spawning we should put on by default. Check it out over here.

Secondly, gyms are underway again and as a result the snapshot command code has had a heap of revisions and improvements. Test it out for us please!

Beta 6 changelog - https://pixelmon.io/2bCQ4eY

Upcoming version changelog - https://pixelmon.io/2afdlzF

Issue Tracker - https://pixelmon.io/2ahxTqq

Reminder - If you speak more than one language well, you could totally help out with translation, over at our github <3

Github - https://pixelmon.io/2aX4JxB

Isi

Edit:
There seems to be an issue with running the server version of 4.3 beta6. We have a fix done and will put beta7 out very shortly
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MORE FROM CHRIS:

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Pixelmon News 12th August

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Hey Everyone!

Time for some pixelmon news!

Beta
We're up to our 5th beta now and are approaching stability with the current feature set. Response so far has been really enthusiastic and we want to thank all of you who've submitted bug reports and suggested features. We've been working through them all and there are yet more changes coming for the next beta. I suggest you check out the upcoming version notes over on the wiki: Upcoming Version

Pokemon spawning
If you look carefully at the upcoming version list you'll see that there's a new config option coming which will let you switch the spawning system over so that pokemon levels scale as a function of distance from the world's spawn point. That was in response to a post in suggested features (and the fact that with the current spawning code making such a feature was easier than in the past) so I hope that's an encouragement for you to put forward your creative ideas to help make pixelmon better!

Pixelmon Voice Acting
We have 3 current voice actors but they are keen to have more help. One of them made this post over on the assets forum, please check it out and sign up to help them out:
Calling all voice actors

Gyms
As you may have noticed, gyms haven't made much of a showing in the beta's so far, this is because the guy who was helping me catalogue and add the gyms has disappeared. If anyone wants to help me out with this I'd be really grateful, it mostly involves working through gym submissions, making snapshots and editing a bunch of text files. If you are interested come talk to me over on the pixelmon discord!

Pokemon Models
We're getting lots of requests for us to add or rework particular pokemon and I feel it's time to remind you all that this is a community mod. For us to be able to add a pokemon we need its model and hopefully its animation. If you have any skills with such things then please help us out, if you don't please refrain from posting asking us to add them.

There'll be a new beta out in a few days, till then, hope you have a great time testing and playing our latest releases!
MrM
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